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Feedback comments for LD51
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| Timestamp | Since previous | Game | pfs's comment | |
|---|---|---|---|---|
| Oct 6 20:00:57 | Peekaboo | ♥ 2 | I like the atmosphere and the graphic had a amnesia sort of feel. However it was quite laggy and unresponsive and I have a decent PC. Quick tip, having feedback when I go over something interactable with my mouse (visual hightlight, audio cue) would make the game much more enjoyable. I think you definitely nailed the horror game atmosphere :) | |
| Oct 6 20:10:15 | 9m 18s | You've Got Mail! | ♥ 2 | I liked the idea but I expected to have short emails I will have to speed read and sort. With these super long emails playing the game felt more like a chore than an actual fun game. Loved the graphics and humor though :) |
| Oct 6 20:21:25 | 11m 10s | The Goose Bureau | ♥ 3 | I like the art style but it made judging depth when trying to hit a platform more difficult. I had to go to the comments to see how the game connects to the theme and I'm still not sure I see it :P Overall, pretty nice game, well done guys. |
| Oct 16 18:31:37 | 238h 10m | Solustella | ♥ 2 | This is by far the most time I have spend playing a game jam game and I've played many, well done guys! It's polished, it's fun and it's stable. You generally sacrifice at least one or two in game jam games. There are a few remarks: 1. I didn't get why mineral is used for. 2. I would like the ability to upgrade my buildings because I fill up all the available space quickly and most of it is clone + farm. I just reached some sort of equilibrium where I was waiting for my gas to slowly fill up but all other resources were stable 3. Some random events could make the game more interesting (referring to the "equilibrium moment" from 2.) Don't take my remarks as criticism because this is extraordinary for a jam game. One more time, well done guys! |
| Oct 16 18:37:27 | 5m 50s | Delivery Rush | ♥ 1 | Using physics to sort stuff was extremely clunky but I had my share of fun :) Well done! |