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Feedback comments for LD51
Nobuna-no's games and stats for all events →
| Timestamp | Since previous | Game | Nobuna-no's comment | |
|---|---|---|---|---|
| Oct 4 18:54:24 | Terraform Arena | ♥ 0 | I like your approach to the theme and it was fun to play. I scored 870! (dunno if that's good though xD). I have to note that the cursor is not very visible and it seems that the aim of the shot is a bit off from it. Good work :) | |
| Oct 4 19:20:36 | 26m 12s | Zombie Rush 3: Escalation | ♥ 3 | I'm really impressed! The weapons are satisfying and have all their own music. My hat is off to you! |
| Oct 4 22:20:40 | 3h 00m | Arcade Station | ♥ 1 | I enjoyed playing it for 10 minutes but at some point new choices that could influence several factor, or random events (meteor shower, riot, ...), could have spice the things up imho. Also is there any negative effect to just let people be homeless or hungry? At the end it just felt like nothing was really important except the energy as the station would black out. Anyway, thanks for the great time :) I must also add that I loved the voice acting x) |
| Oct 4 22:28:06 | 7m 26s | I HATE circles | ♥ 1 | Superb presentation, love the game, love the effect, like the self balancing feature! I just had some reading issue regarding the main menu at first. Thanks for the good time :) |
| Oct 4 22:39:12 | 11m 06s | Clock Caper | ♥ 3 | A very impressive entry where the theme has been embraced in more than one venue. Really professional presentation with no encountered bug. I take my hat off to you. Being able to hop on the clock was a surprise that made me smile, thank you. |
| Oct 4 22:56:10 | 16m 58s | Judge Absurdia | ♥ 0 | Loved the art and sounds, there is a lot to keep up with, maybe you could have started with less rules to begin, but overall it was a fun time :) |
| Oct 4 23:02:40 | 6m 30s | Helloween Survivors | ♥ 2 | Simple but efficient idea well executed. Love the art and music, great atmosphere and I had a good time thanks :) |
| Oct 4 23:10:05 | 7m 25s | ENDOOR | ♥ 3 | Capture.PNG That was really fun, I ended up replaying it just to see all the different death x) |
| Oct 5 10:23:10 | 11h 13m | Spacivery | ♥ 2 | I like the concept of delivering something every 10 seconds, but the way the map is designed makes it difficult to achieve. Sometimes dropping platforms seems like a good idea to get back to the centre of the world quickly (though we'd need a mini map to really know where to go). If this is intentional, teleporters to travel from one side of the map to the other would be even better I think. But well, Loved the art & the sound (and the dog). Good work :) |
| Oct 6 22:45:49 | 36h 22m | KAIROS, Battle for Seconds | ♥ 3 | This is so impressive, your take on the theme is breathtaking! You managed to make every seconds ..."count". I played it until I was able to see all the buff and even if some effects feels a bit less impactful, I would have love to see more of it! With the lore, the music (honestly I was trying to survive as long as possible just to see how far the music could build up 😂). The game is really juice overall too. The only 2 things I dare to ask is a bit more balancing as the play goes on and when is the release date? x) |
| Oct 7 14:06:35 | 15h 20m | Business Munch | ♥ 1 | Hahaha, I love the concept! Had plenty of fun with the voice acting and the last levels. I had some issue with collisions on the logistic levels, but went around them by trying different approach. I really wanted to see the game until the end, and I must say, it was worth it 😂 |