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Flauschzelle

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TimestampSince previousGameFlauschzelle's comment
Oct 4 18:57:32 10 Second Wordle ♥ 1 I like wordle games a lot, so I was excited to try this one. But turns out: it's sooo hard to even think of one fitting word in such a short time - and before I could enter a second one, the time was always already over. I feel like this game suffers from the same problem as many others I've tried so far in this jam - 10 seconds feels much too short to fit a whole level of a game into it, so I can't enjoy the challenge because I'm always stressed out by the super short time limit.
Oct 4 19:47:33 50m 01s Weirdo Words ♥ 1 I had a lot of fun playing this one! At first I was much too slow, but when I figured out that I can also just click on the letters instead of dragging them, it worked quite well (my bad for not reading the whole description before... oops). Apart from loving word games in general, I especially liked that this one is controlled by clicking, so I don't have to move my eyes (or even scroll) back and forth between the game at the top and a keyboard that's often way too far down in other word games. I'd like to play more of it, but I guess I'll have to wait until tomorrow...
Oct 15 13:55:16 258h 07m The Epicathelon ♥ 6 I don't often see boardgames on LD, so I had to try this :) I played it together with @lenaschimmel and it was more fun than expected - it's impressive to make a board game in such a short time! We hadn't gotten very far when the time track ran out for the first time, but we decided to continue playing and see how many time tracks it will take us to win. We managed to finish very closely before it would have run out for the second time :) epicathelon.jpg We found out rather quickly that it's useful to think about which numbers we would like to have in the next turn before starting the timer and rolling - 10 seconds are quite short to reroll until you get what you want, but it was possible more often that not :) We came upon a few questions where the rules were unclear for us and we had to decide arbitrarily, but maybe you can tell us how you intended it to be: 1. For the meeple starting on track 1/2, how does each player decide if they start on 1 or 2? 2. The rules say to start the morale track at the green space in the upper right corner - but there is no such space. We decided to use the upper left corner instead, and then wondered: does that mean we should immediately move the time track forward at the beginning of the game? 3. Also, is "at the end of the turn" (for the green spaces on the morale track) counted for each player separately, or only once after all players have moved their meeples? 4. Do the treacherous terrain spaces on the 1&2 track (where you need 1+2 to move into them) count as one space, or are they divided so that the number you need to move out of them depends on which side you are standing on? 5. If a meeple wasn't moved in a turn and would fall back: if it's closely after the starting space so that there is no pink space left of it, does it fall back to the green space instead? or not at all? 6. If a meeple falls back, does it follow the black arrows in reverse direction? 7. If there is an impassable space (red X) between a meeple that would fall back and the next pink space to the left: does the meeple automatically move around it sideways (on track 1/2)? (Example: if you fall back from the 7th space on track 2, do you land on the 5th space of track 1?) 8. Why is there an impassable pink space (space 10 on track 1)? If you would fall back to that, do you automatically move to track 2, space 10?