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Feedback comments for LD51
Chris Covert's games and stats for all events →
| Timestamp | Since previous | Game | Chris Covert's comment | |
|---|---|---|---|---|
| Oct 3 19:34:32 | Rock the Rule | ♥ 1 | I like the concept of the game with rules changing every 10 seconds! We considered doing something similar for our entry. I wish the game was a little longer, its generally pretty easy to get 3 barrels without needing to approach more than 1 enemy, and finish in ~15-20 seconds, so you never really get a chance to interact with the rules. | |
| Oct 3 19:44:59 | 10m 27s | Snail Traffic Control | ♥ 1 | I love the visuals and sounds, they definitely made me chuckle. I certainly wasn't expecting to explosively harm any snails or to get fired from my job today. 😄 |
| Oct 3 20:00:45 | 15m 46s | MineKeeper | ♥ 1 | Nice game, I really like the concept of playing two games at once. I think it would be cool if there was something to micromanage up top while you're working the mines on the bottom. The split screen aspect of it was done really well, and the scrolling of the bottom view felt good. I wasn't really prepared for how quickly I needed to get towers out on my first go, but managed to beat it on my second attempt. I was a little disappointed that it ended so quickly, but that's just because I was having a good time 😄 |
| Oct 3 20:17:31 | 16m 46s | Stable Instability | ♥ 3 | I like the concept of changing rules every 10 seconds, though two different times it seemed to get stuck on the "click and drag to move" mode, never changing the rule again after (until I restarted the game). The standard WSAD movement acceleration felt a little hard to control for me, I'm not sure if that was the intent. Moving in tiny increments was okay, and so was moving long distances, but trying to move exactly 1-2 "tiles" felt like running on ice. |
| Oct 3 20:28:53 | 11m 22s | Elementalist | ♥ 0 | I like the concept of the game and the art style is very appealing. Definitely some game play aspects to work on, but you only have so much time 😄 |
| Oct 3 20:44:48 | 15m 55s | Dust and Death | ♥ 2 | I enjoyed the driving controls. It took a few tries to get the hang of them, but felt fun to powerslide around corners. I wish the barrel color was a little more distinguishable from the zombies; occasionally it was hard to see them through the hordes 😄 |
| Oct 3 20:58:06 | 13m 18s | Module Madness | ♥ 0 | I need to install SDL2_image and SDL2_ttf to get this running locally, maybe you can include them in the zip or statically include them (`sudo apt install libsdl2-ttf-2.0-0 libsdl2-image-2.0-0` for Ubuntu 22.04 users). As far as the game goes, it was pretty interesting. It reminds me a lot of games like Keep Talking and Nobody Explodes. It was really difficult because of the number of modules getting added and some of them took quite a while to resolve (I'm looking at you "press when green"). |
| Oct 3 21:12:32 | 14m 26s | Dread Shadows | ♥ 2 | A nice little game of exploration, and has a spooky feel. I wasn't sure what the negative was for standing still in the dark, I did it a few times and never really noticed any spirits. The mouse sensitivity was a bit too high for me, and moving faster diagonally got me killed a few times on narrow platforms |