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Feedback comments for LD50
Whysguy52's games and stats for all events →
| Timestamp | Since previous | Game | Whysguy52's comment | |
|---|---|---|---|---|
| Apr 5 17:33:25 | Forest Fire | ♥ 2 | very excellent. I gave you very high marks. my only request is that the player looks towards your mouse. Aiming is a bit difficult without that. | |
| Apr 5 18:12:59 | 39m 34s | Mr. Twigs | ♥ 3 | thanks for the feels >:( no but seriously this was very well done. not sure if it was because i played the web version but, there was some frustrating frame lag, especially opening/going into the house. Also, some meshes only rendered 1 side and were transparent from behind, which is good in most cases. But, for example, the mini-pool hand chunks of transparent parts because we were looking at the back side of the surface (i think that's what was going on). FYI, you can render both sides of a surface if you turn culling off. in Godot, it's a drop down item in an objects material settings and i bet it's the same in Unity. Anyway, i didn't take any points off for these since it wasn't game breaking, very minor and i understand the time constraints of a game jam. just wanted to let you know. |
| Apr 5 19:24:50 | 1h 11m | The Eclipse | ♥ 2 | this was awesome. great job. |
| Apr 5 20:58:56 | 1h 34m | Lost In Space | ♥ 0 | so, is the planet a small sphere or is the curvature due to the cameras perspective? |
| Apr 7 02:29:18 | 29h 30m | Cosmic Castaway | ♥ 1 | i loved this. I got 2 of the endings and i'll try for the third. Why no ratings? did you intentionally opt out of getting a rating? |
| Apr 7 02:37:08 | 7m 50s | Fly and Dive | ♥ 3 | it was a lot of fun. As mentioned before, controls are a bit uncomfortable but I've seen them in games before. Nice art and sounds and pretty fun! |