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vidim888

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TimestampSince previousGamevidim888's comment
Apr 8 20:44:20 Tominrigg Tactics ♥ 1 Great simple game! I like how you made a simple concept and stick with it. Game feels great to play and I actually could not exit it before I finished it :D Would be great to have some info on how to play - it's not obvious that Skeleton Mages hit houses. Not obvious that Sacred Stones heal your survivors and outright kill adjacent skeletons. You can write it in info for the project if time doesn't allow you to make it into the game :)
Apr 8 20:52:38 8m 18s Chromosphere ♥ 2 Visuals are great! I think this game needs some balancing in terms of "Delay the Inevitable". It felt that it's super easy to keep sun burning - there is literally a button that makes it max size..
Apr 8 21:16:49 24m 11s Seed Of Time ♥ 0 Great game! Beautiful art and great fluidity to movement. Also level design is great and well-developed. For the game jam I would avoid using a life system where you need to replay big parts of the game. I would prefer to always start from the place I just fell off and not from the start of level. So I can get to the parts you created that I haven't seen faster. The game feels disrespectful towards players time in that regard. I would change lives for coins or seeds or something which is nice to collect. It fixes the issue at the very end that you can just dash through arenas without killing anybody and without stopping, really..
Apr 8 21:59:03 42m 14s Unhoarded ♥ 2 Amazing polish in this little game! Had a lot of fun though have played only through 2 loops. I guess some more effects on punching and killing will be great to make the overall feel of the game better like screen shakes and such. I liked that the game has some strategy in it - build fence, put skeletons behind it, put bombs on big waves to kill hordes. Putting spikes feels weird - can't really put them in narrow corridors (where you really want them to be) - probably should make collision box smaller for checking if it collides with wall or smth.