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Feedback comments for LD50
S_Onoe's games and stats for all events →
| Timestamp | Since previous | Game | S_Onoe's comment | |
|---|---|---|---|---|
| Apr 8 04:37:46 | Delay Your Death | ♥ 2 | Nice game. But I really felt like in the later levels, it becomes a kind of trial and error approach which feels a bit off from the theme. Also the controls were not the greatest. But overall, nice execution of the concept and well done. | |
| Apr 8 04:59:19 | 21m 33s | Thread of fate | ♥ 1 | Very Nice game. I like the neat story and clean controls. |
| Apr 8 05:06:02 | 6m 43s | Death and Taxes | ♥ 1 | Nice game that plays around with numericals. I really liked the "selling your soul" option too. |
| Apr 8 05:49:08 | 43m 06s | DisasterGuard | ♥ 1 | I just wanted to say that the game was a blast. Controls were not the greatest (jumping for example) but I LOVE how it's executed. Will drink coffee again. |
| Apr 8 17:12:21 | 11h 23m | MegaSpiker | ♥ 1 | I liked the overall solidness in the environment. The monsters felt intimidating alright. I would say next time make the projectiles more random in their trajectory, and make the camera naturally move with the mouse instead of having to drag. |
| Apr 8 19:15:51 | 2h 03m | Akashica | ♥ 1 | The music did its job I would say. UI was also excellent with smooth overall gameplay. I enjoyed the writing a lot. Great job! |
| Apr 8 19:31:45 | 15m 54s | Tax Evaders | ♥ 2 | Enjoyed the game. The atmosphere was really good and overall nice balancing the concept of money vs difficulty. Great job! |
| Apr 8 19:38:49 | 7m 04s | Aliens...S | ♥ 1 | Hey--I enjoyed the game! A few comments: the mobility of our plane is a bit too low so I found it hard to dodge projectiles. Adding more kinds of projectiles would also be effective. I like the audio, although more variety could be added. Overall, great job. |
| Apr 8 19:43:05 | 4m 16s | Divine Rain | ♥ 1 | I laughed so hard at the voice. Gameplay speaking, I found the first person perspective great, and I can see you put quite some effort into building the houses. One thing about the beams is that the area of effect doesn't quite match its physical end. Maybe try to do some minor edits. Overall, well done! |
| Apr 9 20:42:37 | 24h 59m | Helly Belly | ♥ 1 | Neat designs and great execution. I like the color switches. If I were to design it, I would make the color automatically switch whenever I pick something up to add some dynamic. The physics of the frame closing in was also cool. Great job. |
| Apr 9 20:48:11 | 5m 34s | TEST TECH S.A.Your expiration is inevitable. | ♥ 1 | I liked the game. It was an interesting concept. I would say that give the player some time to respond instead of suddenly taking the response away. I would also like to see more mobility from the player's side, such as dashing, blocking, etc. This has a lot of potential. Great work! |
| Apr 9 20:57:10 | 8m 59s | Handbot in... Scrap Heap | ♥ 4 | The audios were just so polished among everything that's awesomely executed here. One thing I would say is that the base moving audio is a bit too sharp and can be tiring to listen to in long periods. I might suggest lowering the pitch slightly? Overall great game. |
| Apr 17 19:51:08 | 190h 53m | Carrot Grove | ♥ 2 | Boginka was REALLY CUTE. I also loved the environment design in general and decision branches. Great job. |
| Apr 17 20:17:43 | 26m 35s | Moonshot | ♥ 2 | Dialogue was very polished for this one. The ambience and sound design all add up to a great experience. Gameplay wise, I liked how the player agility increased through level progression. Well done. |