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Mordrick

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TimestampSince previousGameMordrick's comment
Apr 14 08:24:07 Click to Continue ♥ 1 Excelently done! Is this really your first entry? Implementing this should have been straight forward but the amount of voice acting as well as the whole script is great. I love you breaking the 3rd wall. I cannot imagine how many outtakes this has produced ^^. It was an experience and props for you to break up the starting concept at some points. Also nice and moody background music. Very entertaining! Serious Stanley Parable vibes here :)
Apr 14 08:54:58 30m 51s Battery Low ♥ 5 Besides the great style of the game and the moody music (plus voice acting), I found the tracks from previous runs very helpful and a super game mechanic. It took me some approaches to find the correct path and some items are placed just out of reach for certain other pathes. Level design is very well. Rocks do not get in the way as soon as you find out how to properly navigate but are a nice element to spice up the map, like the craters and ground textures. Overall well placed assets! Mini map is super simple, yet shows everything. Also the Rover animation is well done, with the square dust and the tracks. Love it. Adding a final item to catch kept me running another 4 tries. All in all I played about 10 to 12 runs. And it took me 5 minutes. Well invested time and your game shows, that it does not need hundrets of procGen levels to make an entertaining game. Also: Nice itch page and the speedrun character adds another level of replayability. I didn't notice the science bar until after the game in a screenshot ^^. When the "cap" of the science bar dropped to reveal the last item, I saw it flying but didn't knew where it came from and wondered what it was ^^. For me, the mini map was all I needed to track the science items and see that there was a new one. Great Job!