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MaiMai's games and stats for all events →
| Timestamp | Since previous | Game | MaiMai's comment | |
|---|---|---|---|---|
| Apr 6 00:28:25 | Aster Defense | ♥ 5 | Great job, I enjoyed the game! I immediately died the first time and then was able to survive on the second run. As others have probably mentioned, it starts off hard and then gets pretty easy later on. I definitely expected the frequency and health(?) of the asteroids to increase over time but I know balance is really hard to get to in a game jam. Also wanted to mention the Earth is really pretty π I was able to get to a stable defense with no shields AsterDefense.jpg | |
| Apr 17 06:41:25 | 270h 13m | Lost on the Planet | ♥ 1 | Well done! Definitely felt like I was delaying my inevitable loss, hah. In addition to the wall rotation speed, I would also like to be able to choose which direction it rotates, since I want to slap them down as fast as possible. Also, wasn't sure what sending a message does, but there was a hint in-game when I was close to the ship so I did it a few times - that's useful UX if sending messages is important. |
| Apr 17 06:51:57 | 10m 32s | Hummingbird | ♥ 1 | Nice! I do like physics-based movement games. It was a little difficult for me to hang out consistently near a flower, since it felt like some clicks were much more powerful than others - probably just an illusion based on the movement. While I didn't like dying, I really liked the rolling bird in the corner of the tilted camera XD |
| Apr 17 07:31:00 | 39m 03s | Tidal Wave | ♥ 1 | Really fun game, I really like this concept! My main issue with it was that when I moved the walls out, some balls warped inside the walls - probably due to their collision not updating fast enough. So the main way I died was because I was trying to increase the wall size. I played about a dozen times to try and get past that initial wall size increase. Once I did, I was able to last for 528 seconds, which felt pretty good - although I died again because I tried to increase the walls a third time. If it weren't for that bug I would probably still be playing instead of typing this up - I don't know why I find it so addicting... π΅ |
| Apr 17 18:07:53 | 10h 36m | Earth Watcher | ♥ 1 | Very nice aesthetics! I didn't know how to get cards for a while, then I didn't know how to use them for another while, which didn't leave me much time to save the world, hehe. Given that the aggression seems to increase the same on both sides, the +5/-5 doesn't do much, aside from cancelling out the next one - and the +10/-5 is an obviously worse card. But since cards can't be discarded, I guess it's just a matter of playing what you have, which doesn't feel too strategic, but I guess leans into the theme quite well. Congrats on finishing the compo! |
| Apr 17 18:42:03 | 34m 10s | Explon't | ♥ 1 | Wow! and what!? All this in a compo? The art assets are phenomenal and I love the style. Controls are intuitive if a bit chonky but froggg is chonky, so that' good? The gameplay is so juicy and smashing the ground and sending enemies flying is so satisfying βΊοΈ Overall, really good job!! |
| Apr 17 19:06:56 | 24m 53s | Rapid Reentry | ♥ 2 | Took me a run to kind of get what was going on with the components and the space station damage. But once I got it, I spent a few runs trying to figure out a strategy. Unfortunately, like some others, I couldn't get past 3 orbits; but it feels like a solid foundation. Really good job, I had fun! I also attempted an RTS style game for this jam, so it's definitely up my alley. |
| Apr 17 20:03:58 | 57m 02s | Swords & Feelings | ♥ 0 | Really lovely art and animations! Like the others, I would prefer to see the actual values related to the daily gains. I played through several times, and Lifesteal seems to be the only way to win (as far as I can tell). So I abandoned most runs if I didn't get it early enough, since a winning run altimately seemed to come down to RNG. Regardless, a top notch entry (compo even!). Greatjob! |
| Apr 17 20:53:15 | 49m 17s | Carrot Grove | ♥ 2 | Wow, so impressive for a jam game! I loved the backgrounds and Oriel's expressions, haha. There's so much content, congrats to the team! |
| Apr 20 02:11:05 | 53h 17m | Stick Basketball Arcade | ♥ 0 | Nice and simple. Lost a couple games without scoring, then when I figured it out, I kept scoring and had to stop using the blue balls so the game could end π |