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Levi

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TimestampSince previousGameLevi's comment
Apr 5 15:25:42 Dads don't die ♥ 2 Well that was powerful... I played it a few times to see if I could change the outcome. I did get a few errors ping up as I played (in a dev console). The art was fantastic and on top of that I was impressed how well you animated the movement of the father. Would like to know how you made the transitions of the facing directions so smooth? Well done :)
Apr 5 15:34:13 8m 31s Rage Against The Cocoon ♥ 1 Hey that was really polished for a LD game. Intro cut scene + really smooth character control. Also you made the caterpillar model look like one smooth mesh. My only gripe was I was struggling with the camera controls to get it to twist around branches, but I understand that's a tricky problem. The character's and dialogue were great. Also enjoyed the game feel of the cocoon clamping on you. Overall, really cool work. I could see you using this caterpillar fella for more games (like imagine a swarm of these babies). Cheers.
Apr 5 21:09:09 5h 34m Life Finds a Way ♥ 1 WOWZA a dandelion! Hey, the character development you smooshed inside that dialogue was great. That was funny and wacky -- my kind of game. It's easy to want to veer away from simple games, but what you built here oozes good LD juices and it's very original. Something about the 'pop' of that mouth talking is perfect (I'll be borrowing that for my next game). Thanks for the laughs, keep it up.
Apr 6 17:06:50 19h 57m Flooded Caves ♥ 0 Damn that was spicy. Imagine if the water was flashing all different colours, now that would be cool. Very addictive game play. Nice work game-patriot. *thumbs up*
Apr 8 05:52:58 36h 46m We Need To Talk ♥ 2 dang, zight and zounds that was fun! The touch of the green/red/blue colour was a subtle masterpiece. I feel thoroughly game-feeled. Good jam and good job.
Apr 17 22:47:36 232h 54m Defend 'till the end ♥ 1 Hey, I had a fun time. You got the color palette down for the visuals, which is no small feat. In terms of game play, I'm not going to lie, it did get a bit dry after a while. Still, it looks like you spent a good chunk of time on the planet visuals and for that it's worth a good rating. Nice job :)
Apr 17 22:52:28 4m 52s Mulysa ♥ 0 Hey, nicely dicely done. Once I got into the swing of things I realized the game mechanics was very slick -- definitely worth something pursuing in the future. I struggled with the difficulty (maybe I'm just slow), but it definitely had _my_ adrenaline pumping a few times. Keep it up!
Apr 17 23:19:07 26m 39s I Sink Not ♥ 3 Nicely slicely done my friend. I enjoyed this. Subtle but important game feel pieces like the music. The first time I started sinking that caught me off guard in a good way and gave me the 'ah-hah' moment of what I am trying to do here. Well curated game.
Apr 18 16:15:11 16h 56m Against The Horde ♥ 1 That was fun. Well designed. My favourite part was the neighbour effects of monsters and how the monsters preserve card history as they change. That would allow for a very evolving game mechanic in the future if you extended this. Nice work!