Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → DaFluffyPotato

DaFluffyPotato

Feedback comments for LD50

LD53 →

DaFluffyPotato's games and stats for all events →

TimestampSince previousGameDaFluffyPotato's comment
Apr 11 06:18:35 Terrible Brakes ♥ 2 This is the first game I've played so far, but I wouldn't be surprised if it ends up being my favorite from the jam. I've been playing it for over half an hour and I'm slowly making progress. I got to about 1:32 on zone 7 (that big jump). I was playing on my keyboard since I don't have my controller with me at the moment, but I can imagine the analog input would be a lot easier than feathering arrow keys. I'll have to try again when I get access to my controller again. Aside from the concept and the gameplay, the other aspects are a bit lacking (although it really wasn't much of a detriment to my enjoyment). The game could use more sound effects such as a ding when you complete a zone or sounds for drifting and hitting walls. In terms of visuals, some FOV changes and light screenshaking may have been some easy changes that would've contributed (although I'm not an expert in racing games). The color palette could have used some improvement and it would've been nice if the skybox were swapped with something that wasn't gray on the bottom half. Oh, also, I could see this making a great VR game for people who don't easily get motion sickness.
Apr 11 06:51:49 33m 14s Rude Bear Restart ♥ 2 I beat it. The music stands out as being very good. I also like the take on the theme from the story perspective (considering the ending). From a gameplay standpoint it could use a bit of work in my opinion. The rewind serves as pretty much just a timer on puzzles, which doesn't add much to the game. That said, the base puzzles ranged from pretty good to very good. The log and ice areas had very nice puzzles. Overall, I had a pretty good time with the game. Nice job! (Also, I found a softlock with the ice area where if you go left immediately after entering, you slide into the middle and get stuck without the ability to move.)
Apr 13 21:36:32 62h 44m Stay Cool ♥ 1 I got to 107 seconds (I was 1 coin short of buying more time at the stand. D:) Untitled.png The game was fun and I like the randomly generated layout. My game was coincidentally very similar (you're a frog that gets angry over time and can only be calmed down by lollipops. if you get too angry, you explode. the levels are randomly selected, but not randomly generated). There are a couple areas that could probably easily be improved though. First, the jump feels a bit weird. I think you're setting the velocity to 0 when the arrow key gets released. An alternative is to set the velocity and hold it at that level while the key is held down then just let gravity do it's thing. It results in a smoother variable height jump, which is what I used in my game. Second, I noticed some tile alignment issues when playing the game in fullscreen. There were tiny gaps appearing as a result of the camera moving. And finally, I'd recommend that you avoid placing coins/ice immediately after a gap since you'll frequently have to stop moving or backtrack a bit to get them, which disturbs the flow. I enjoyed the game though. Good work!
Apr 13 22:52:48 1h 16m BLACK HOLE DEMISE ♥ 1 I beat it. (and walked away for a bit to do something. lol) Untitled.png I like these kinds of physics puzzles. That part where you have to jump off of the swinging brick was really cool. Although there were a couple things that seemed a bit odd. The flowers seemed a bit unnecessary since you could just restart from the last checkpoint. The positioning required to interact with things was also a bit funky. Normally you could stand on the object and interact instead of just being next to it. Nice work. I wish it were longer.
Apr 14 00:53:54 2h 01m M.A.D.D. ♥ 2 I reached the end. Untitled.png This was a cool idea and the music was very good. The text at the top was a nice touch as well. However, the game could've used a bit of balance. It was fairly easy to just spam walls in the second half so that most bullets couldn't get to you. On a similar note, the bullets seem to be able to spawn anywhere. I've seen some spawn right next to me and I think some spawned on me as well, which was rather annoying. Overall this was a great game though. Good job!
Apr 14 01:16:08 22m 14s Biscuit Brawl ♥ 2 I really liked this game. It was simple, but the mechanics were very enjoyable. There seems to be a bug where if you press a direction twice, you can either quickly skip to the next tile or it will teleport you backwards (depending on which tile you're closer to). While this is a bug, it ended up server as an extra mechanic that added a bit more fun for me. My main critique is just that the "stomp" leg should probably be raised quicker so that it's easier to see what's going on later on. It also would've been nice if there were music and SFX in the game. And finally, as others have said, it would've been nice if the game weren't forced fullscreen with a non-standard aspect ratio. It caused some issues with my files on my desktop. I got 37 cheese. Untitled_2.png Nice game!
Apr 14 01:34:23 18m 15s Swarm ♥ 2 This is a nice concept. I think it would've worked a bit better if the player and the swarm were slowed down a bit. Even with full vision, sometimes you don't have enough time to react if you meet a swarm head on. Also, it would have been nice if there were a replay button since I had to reload (and redownload) the game to play again. I think I found a bug in the waves survived counter. It seemed to change randomly (even going down instead of up sometimes). It could be that I'm misunderstanding what it's for, but it left me rather confused. Anyways, good work. I could see this being very interesting with a few changes.
Apr 20 04:26:13 146h 51m Infested hole ♥ 1 I got over 1,000m. I have no idea if that's good or not. I definitely messed up quite a lot. Untitled.png The music was extremely good and the concept was cool (it felt like spike dungeon, but upside-down). The difficulty scaling could use some tweaking though. By 4.5 minutes, I hadn't seen the plants, so I was starting to wonder if I had found a bug. It would help if there were some sort of indicator showing how far away the plants were, but I think the more important change would be to make the plants go a bit faster or something. Here are two other random things that I noticed: 1. The "slow down" powerup has arrows pointing to the right. Traditionally, slowing down (or rewinding) has arrows pointing left. Arrows pointing right normally means speed up. A good example of this would be media players, but the iconography has been extensively applied in video games as well. 2. There isn't much headroom in a lot of areas, so it's very common to barely bump your head on a corner when jumping. This is slightly annoying because it ends up serving (at least in my case) as the main obstacle in the game rather than the difficulty of choosing a path or quickly executing movements. I'd recommend slowing down the jump and gravity a bit and increasing headroom in a couple areas. Anyways, this was a pretty good entry. I had fun.