Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Viperux
Feedback comments for LD49
Viperux's games and stats for all events →
| Timestamp | Since previous | Game | Viperux's comment | |
|---|---|---|---|---|
| Oct 9 08:42:57 | Vintage SPACE Restaurant with AI | ♥ 1 | What a nice game! The robots are cute, the cat too and that planet on the background after you finish the game is super cute too! :-D Music are nice and the gameplay is really funny. I liked all the thing you added in the game level after level :-) Well done! | |
| Oct 9 09:09:46 | 26m 49s | Wind Runner | ♥ 1 | Nice mood, super relaxing. Understanding how to move is kinda hard. Probably an arrow that points in the direction you are accelerating would help, mostly when you are going against the wind. Well done :-) |
| Oct 9 09:25:38 | 15m 52s | Goblings! | ♥ 1 | Funny game, as someone said it remembers lemmings :-) I would have loved more complex level (like the last one with 2 or 3 spawns). Overall a nice idea. Good work :-) |
| Oct 10 16:21:18 | 30h 55m | Erratic Equine Extraction | ♥ 1 | Nice concept, the game is simple but interesting. The music is a bit repetitive but it's ok, I would have liked some sound effects (maybe when you manage to escape or when the cow eat an hay cube). I liked the un-stable joke :-D Well done! |
| Oct 10 17:19:31 | 58m 13s | Unstable(d) | ♥ 1 | Nice game, the running donkey seemed so free with that music! Made to the end a couple of times just to see how broken the "star speed" option was :-) Well done! |
| Oct 10 19:41:20 | 2h 21m | Pepper Dealer | ♥ 1 | Nice concept. As other sayd I found that partially skipping big orders and fulfill just the small ones gives you planty of money. My strategy was: - Every 4 pieces weights around 0.7-0.8 average (unless there are a lot of orange cube-pepper); - Fulfill all the orders below 2kg dropping the pieces as fast as possible while estimating the weight using the 1° rule; - For orders >= 2kg just drop 5-6 pieces; Was funny try to buy more employee but the game suddenly stopped by day 17-20 (I don't remember the exact day). Well done :-) |
| Oct 13 15:36:41 | 67h 55m | Wacky Pachyderm | ♥ 1 | Funny game! On my first few levels I struggled to undestand the commands. I liked the music and the retro style (I played the C64-base palette). The levels difficulty were well balanced. Probably I would have added a time limit for each level (maybe a curtain that descent over time and cover everything). Well done! This is my best score (I tried the whole game a couple of times): Score.png |
| Oct 13 22:28:25 | 6h 51m | GUNSTABLE MAYHEM | ♥ 0 | Wery beautiful, from the intro to the end. I really liked the graphic and the mood. I found it a little bit hard, especially in the beginning when I had to do all headshot or get insta killed. The ability that "teletransport" you on the enemy you kill was a bit annoying... I died a lot of times because of that ability. The last boss was surprisingly easy if compared with the rest of the game. Apart from that I feel that, with a bit of work, this could became a great game published on steam. I don't know if it's a good score but in the end that's my result: Score.png |