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VeniTheRich

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TimestampSince previousGameVeniTheRich's comment
Oct 8 20:36:59 Darkness In Bloom ♥ 3 The good --- * Nice art and animations, really smooth movement * Easy to learn controls * Nice UI for the chaos bar * Super interesting and innovative concept. I really like it and I think you can take it in many different directions. * Nice music and sound FX * Nice intro and outro cutscenes The bad --- * Very limited gameplay and a small game overall. Didn't really have much time to expand upon its core mechanic. * Enemies can easily be avoided and do not provide any major threat. Enemies could definitely be more aggressive or something else could be there to incentivise fight. * There is only one way to funnel energy to keep on fighting and this is to funnel it to dead nature. It feels more like a recharge / reload mechanism rather than something that adds to the gameplay. There could be enemies that are week to funnelling for example. Summary --- A super nice concept that I really liked, combined with great art and music. It's drawback is its limited gameplay. I feel this game could be extended and expanded upon, using the core mechanic of the life-chaos bar that also doubles as a lifebar at its core. I really like this idea of rebalancing energy and I think this game has a lot of potential. I honestly wished there was more of it cause the vibe and the setting look very cool. Good job on the game and keep up the good work!
Oct 8 22:41:50 2h 04m Tunnel Taupe ♥ 1 The good --- * Art and animations. The mole is really qute and the color pallete of the game fits its cave environment. * Music. Pretty enjoyable and nice. * The procedurally generated world provides a lot of replayability and blends well with the game. Every game is a new unknown world that you have to tread with caution. * Enemies. I only got to see 3 (don't know if there are more) and they definetely fulfil their purpose of putting pressure on you. * Nice mechanic that fits the theme! I really like the fact that you have to dig cautiously while being chased by the enemies. Minerals are placed in places that a greedy digger will cause the ceiling to collapse. The bad --- * It would be nice if you could undo your last action when the ceiling is ready to collapse. Not sure if this intentional, or something that you would consider adding given more time. * Game feels a bit too hard once you progress a bit further, with no apparent way to overcome the massive hordes of enemies. Given the limitations of the game jam though, I feel the enemies are already balanced enough. Summary --- Really cool game, with nice art and music to capture your interest and constantly evolving levels to keep you interest and increase replayability. I really enjoyed playing this game and I can see myself coming back for more to see what secrets these caves hold :) Great job on the game and keep up the good work.