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Feedback comments for LD49
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| Timestamp | Since previous | Game | NiKaDra's comment | |
|---|---|---|---|---|
| Oct 5 07:52:22 | Wizards Quest | ♥ 2 | I agree that the floor-crumble was a great interpretation of the theme (though, as ugly_robot said, perhaps it should have happened more quickly. Most rooms the floor was completely intact when exiting.) There was a nice variation in enemies, which kept me going to discover everything the game had to offer. It took a second to understand how the turn-based combat worked, but once I got the hang of it, it was quite fun! I do however agree that the attack phase could have been skipped, since you can always attack the enemies during their movement phase anyway. Also, I have to add, the sound effect at the end of each room, when the floor totally crumbles, was really nice. Well done! | |
| Oct 5 08:13:18 | 20m 56s | Corovans | ♥ 1 | The concept is sure unique! I can't say I've ever played a game where I buy 64 socks, only to sell them for 1000 bitcoin each to the next shop, all in order to survive bandit attacks by giving them... milk? This game excels in its weirdness. From the ridiculous prices of the bandits, to buying 10 copies of "Skyroom" or "Landem" in the middle of the desert. But it was also quite fun getting ridiculously rich from selling something you bought for a tiny sum just before. I do think that the time between shops could have been decreased, and I felt like the game was missing an end goal (except for getting rich and stocking up on massive amounts of milk, of course 😄). Well done! |