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Feedback comments for LD49
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| Timestamp | Since previous | Game | Fnkee's comment | |
|---|---|---|---|---|
| Oct 6 00:18:20 | Unstable Valley | ♥ 0 | Wow. I never thought I would get to experience of an audible RTS, and I'm amazed how well it worked. It took me about 10 minutes to understand the controllers - at first I didn't understand that the enemy also fought for the same resources as me. Once I did though, it made sense to me why I some times got overwhelmed. I managed to get to level 6, before giving in on level 7. Overall a really well executed game, with simple and understandable instructions and a lot of interesting mechanics. Glad you included a readme, so I could remind myself of the units' strengths (btw; written instructions say that knights cost gold, though the in-game instructions tell me I need more iron) | |
| Oct 6 00:29:05 | 10m 45s | High-Rise Havoc | ♥ 1 | Nice and simple! I especially wanna commend you on a clean execution! Finishing a game, giving it a start an end, and even music and options and UI graphics to top it of - that's something you don't see too often in jam-games. The game in itself had a clear and understandable goal, and the controllers felt responsive in every way. You used the elements and obstacles you had available to make a variety of challenges! If anything, I would love to see even more challenges and interesting level twists. Great work :) (edit: And excellent build on that electro-beat!) |
| Oct 6 00:42:00 | 12m 55s | On the Thin Ice | ♥ 1 | Excellent idea, well executed and truly entertaining. I've never found myself carefully pushing down triggers in any game, so this is a first. Of all the games I've played until now, yours fit the theme better than any other. Is the breaking ice purely based on input, or are there any random elements to it as well? I found that getting across the ice was easier once you got the hang of it! So a few more obstacles could maybe make it even more enjoyable. Nevertheless, a super execution for a game jam. Good work (I can still hear his voice at night *woaaaah* *woaaaah* *woaaaah*) |
| Oct 6 01:27:48 | 45m 48s | Psycho-unstable Journey | ♥ 2 | What an excellent delivery for a game jam. I was taken away by the extent of thought that has gone into this project. The Twin Peaks-like part with eerie woman and goose at the gas station, the Silent Hill-esque scene with the pulsating meat trees, flying stingrays and chanting voices. And to top it off, all the glitch effects. The amount of work that must have gone into this to make it work, is beyond me! Finally, fantastic job on the assets - I expected the game to be mostly driving (reusing the same assets effectively to create the road). So I was taken by surprise several times to see you introduce a new scene/stage like 3 or 4 times throughout the game. Beautiful work and an excellent delivery on the theme :) |