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Feedback comments for LD48
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| Timestamp | Since previous | Game | MarkoPoloDev's comment | |
|---|---|---|---|---|
| May 8 06:19:52 | Abyssal Lab | ♥ 1 | Killer art, as always! It's neat that you took the time to do 8 unique sprites for the turrets, I appreciate it! The seaweed sway, the way the radar dishes scan around, the shaking tops on the drills, it's very good. And the way bubbles of different sizes all bounce around as they rise, very cool. not to mention the enemy animations 👍 good stuff! abyssal lab.png | |
| May 8 06:38:12 | 18m 20s | Jupiter II | ♥ 1 | I liked the variety of creatures to encounter, especially the pattern of "this might be dangerous, I have to actually look to find out" in the darker parts with the little chomper guys. I'm definitely planning to look through your source code to find out how you did the scanner ray, that's cool! Nice work 👍 |
| May 8 07:12:17 | 34m 05s | Todd the Caver | ♥ 0 | Very glad there was a reset button on hand, I accidentally jammed myself in here because I thought it was something I could interact with 😆 Screenshot (3).png I love the way the skulls and bones just get thrown everywhere every time I landed in a pile, it reminded me of jumping into a ball pit as a kid 👍 Those bridge physics also made for a lot of fun. Definitely a neat art style as well, the way the vision cone fades out (and changes color at the end!) Nice work! |
| May 8 07:23:20 | 11m 03s | Until There Was Nothing | ♥ 1 | Neat. Hope you got something to eat 👍 One small thing: that vertical bar indicating where the next dialogue would start is a really good idea; made me feel like I didn't have to stop every time new text appeared just in case there was another trigger too close. |
| May 8 07:48:52 | 25m 32s | Freg, Fregg, and Freggy: The Last Band | ♥ 1 | the way melophobia shrivels up and shrinks away when defeated is amazing 😆 I'm also a big fan of the way the sound plays during combat, are you unmuting/muting a different track for each character during their attack animation? As always, top notch art (the 2d illustrations & the 3d models & animations!) & quality voice acting. I'm a big sucker for puns, as far as I'm concerned Sister Anolga is the pinnacle of comedy. Nice work you guys! 👍 |
| May 8 16:50:34 | 9h 01m | Blub - Blub - Blub - I am drowning in this intelectual puddle. | ♥ 1 | I liked the different sound effects that played when grabbing tiles, slotting them into the grid, and pushing buttons, it's cool to see someone taking advantage of the sound aspect of ui feedback 👍 The animated background looks cool, they way it starts with clouds and sinks deeper into the waves the further you go is a neat little detail! |
| May 8 17:28:58 | 38m 24s | The Deep Inferno | ♥ 1 | Strong "Kingdom" vibes coming off this one! It's cool that the map layers change as you scroll down, nice touch. I also really like the background art for the battles, spooky red caverns and cracked stone everywhere, it reminds me of the nether from minecraft 👍 The throw animation for the little guys is great, I love the sweat beads that fly off them. I think it was a good idea to randomize most of the choices you have at campsites, but always keep the "hire a unit" option. Keeps things fresh. I love how all the spear guys throw in unison when you get a couple speed upgrades going, really helps sell the "me and THIS army" feeling. Probably not relevant for a jam game, but fyi I played this on a 1920x1200 resolution monitor, and the edges are a little cropped (could only see 1 pixel of the r in "choose you(r) path"). I also got the "last boss not taking damage" issue; I had multiple accuracy upgrades, maybe the spears weren't aiming at the right spot? I dunno. This is a super solid entry, nice work! |
| May 8 18:00:52 | 31m 54s | Depths of Darvaza | ♥ 1 | I don't have much to add to the praise from the other comments, great work! I do have a crash report: after descending from level 4 to level '????' I foolishly listened to the guy telling me to turn around and went back up the elevator instead of continuing. Then, after going through level 4 again and trying to use the elevator to level '????' a second time, I got this: Screenshot (6).png |
| May 8 18:26:44 | 25m 52s | Dungeon Blast | ♥ 1 | always nice to see a game jam entry with screenshake 👍 I like how the levels don't drag on, if I died I didn't have to redo a ton of stuff to get back to where I had been. Also, the particle effects on that title screen! Another thing I noticed: it's cool that you don't run out of energy on the first level, before the game has taught you that you need to care about energy; it's a nice touch. Great work! |