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Feedback comments for LD47
Vesper's games and stats for all events →
| Timestamp | Since previous | Game | Vesper's comment | |
|---|---|---|---|---|
| Oct 6 07:55:36 | Patient Ghost | ♥ 2 | Nice little game. The premise was interesting, and the visuals/sound etc was all very atmospheric. The Ghost movements were smooth, and the timing aspect was a nice touch. The fact that the game continues after "the end" is a little confusing - I initially thought there was more stuff to do (like opening that door at the end of the hall). But overall well done! Would love to see it expanded. | |
| Oct 6 08:11:17 | 15m 41s | [PlayerName]'s nth loop | ♥ 1 | The repetitive spike death got to me in the end, as the margin for error seemed infinitesimal at times. And I agree with the other commenter about having a jump scale, it would help to make the player feel more in control. But overall it was a nice little platformer. Well done! |
| Oct 6 10:52:04 | 2h 40m | Need More Space | ♥ 8 | Really nifty little game (and highly addictive). Everything felt amazingly sooth and polished for a JAM game. The last level was a tad frustrating, but I got there in the end. If anything could be improved, I'd say the pick up action is a little bit precious sometimes, and could be more forgiving, and sometimes due to the nature of the FoV the little creatures blindside you if they're coming from below - also had some very high floating chicken issues, and some wobbles with the creatures getting stuck in their loops/becoming hard to lure. But honestly, the problems were miniscule. I played it for wayyy too long. Fantastic work! |