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Feedback comments for LD46
SethPaxton's games and stats for all events →
| Timestamp | Since previous | Game | SethPaxton's comment | |
|---|---|---|---|---|
| Apr 24 05:51:30 | Plant Panic | ♥ 1 | Neat little game! I was a little lost on my first playthrough, and the character kept getting stuck on doors, but I got there. Some text popup when things are about to go bad (like the refrigerator is empty, or you have no money) would be good additions to the gameplay or just the tutorial. A little sound would also go a long way, but overall it was fun and fit the them well (: Nice work! | |
| Apr 24 05:58:31 | 7m 01s | Keep It Alive! | ♥ 1 | Interesting little game, the background music really picked up after I sat on the title screen for a couple minutes. I wish there were places to charge the phone, or that the map changed on playthough to make things a little bit more difficult. The different hazards were funny, keep up the good work! |
| Apr 24 06:00:35 | 2m 04s | POKEDACHI | ♥ 0 | I couldn't play because I don't have Construct on this machine, if you export a new build reply to this comment and I'll give it a play then. |
| Apr 24 06:08:41 | 8m 06s | Treeia | ♥ 0 | Fun little title here, the UI scaling wasn't great so the story cut out, and trying to play multiple times and clicking through the story was a bit of a hassle. The movement was smooth and the combat solid, some extra effects/animations would make things much more immersive. Great job for such a short timeframe! |
| Apr 24 06:16:45 | 8m 04s | Lost Souls | ♥ 1 | Fun game! I like the depth put into the throwing mechanic, and the shadows work well. The webGL version definitely doesn't handle the graphics as smoothly, but what can you do? The shadow souls were a good idea, well executed - nice work! |
| Apr 24 06:25:53 | 9m 08s | Macho Malcolm: Smashing Guard | ♥ 1 | This is a fun little title. The web version didn't work for me in any browser I tried it in, but the download worked fine. The hits could feel a little more impactful, adding some juice (screenshake, hit effects, etc.) would really make the core mechanic sing. Good job! |
| Apr 24 06:28:13 | 2m 20s | Papaki! | ♥ 0 | No game? If you get a build up reply to this comment and I'll play it |
| Apr 24 06:34:28 | 6m 15s | Little prince keep rose alive | ♥ 0 | I like the idea of this game, the asteroids had me scrambling like mad! The camera is pretty wonky and much too sensitive, and the use/pickup controls make the challenge not as rewarding. With a little polish it would be much improved - nice job! |
| Apr 24 06:46:58 | 12m 30s | Keep it @alive | ♥ 0 | Neat little title, I like the theming of the art and it's amusing to have two screens: your phone and the actual game. It felt like it lacked direction, especially since I didn't know where the end goal was, which I understand is part of the story of the game but it makes me feel more malaise in playing than engagement in finding new ways to entertain the bird. I wish there was more to do outside, like going right. Chill beats to lay in bed and scroll to (: |
| Apr 24 06:59:36 | 12m 38s | Chocolate: The Fantastical Adventure of the Doggy Walk | ♥ 1 | Cute game! Keeping Chocolate alive was difficult at times but definitely a worthwhile investment, great expansive world & puzzles! It was frustrating to constantly clip on walls and have Chocolate get stuck, smoothing out wall sliding and pathing around obstacles would be a great improvement. The atmospheric music was really nice, good job! |