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Feedback comments for LD46
Lukein's games and stats for all events →
| Timestamp | Since previous | Game | Lukein's comment | |
|---|---|---|---|---|
| Apr 20 17:25:45 | hoarde. | ♥ 2 | Very well executed, although I think it would benefit from more enemy variety more quickly. | |
| Apr 20 18:18:15 | 52m 30s | Sleepwalker | ♥ 1 | Almost got to what seems to be the end of first stage(is there more than that?), I have to admit when I saw moving platforms seperated by colored brick walls, I was done. I don't know, for an actual game it just seems too hard for a first level, but for a prototype it kinda gives the good vibes for the whole game I suppose. The click detection around the character needs to be a bit wider I think. |
| Apr 21 04:04:10 | 9h 45m | Bondfire | ♥ 2 | Maybe it's just me but at first, I found the "two mode" thingy a bit odd to get used to. But passed this, it's actually a really fun game, graphics are simple but on point and music mix in pretty well with the rushing gameplay. |
| Apr 21 15:20:20 | 11h 16m | Nortan Antivirus | ♥ 2 | As said by others, the game is simple but effective, it really feels good for quick games but becomes quite boring at some point for some reason. Maybe it could be a hit with some refinement, like evolution of the map based on the health of it, some bonuses/way to get it healthier, multiple map layouts...And I don't know, this really sounds like a little multiplayer game with asymetric gameplay, like viruses could be spread out by an other player while a team fight against those. Well. That could actually be a single game mode now that I think about it. Still great game! |
| Apr 23 05:07:37 | 37h 47m | Keep It Alive! | ♥ 1 | Funny game! Definetely would benefit from more 'testing machinery' around, maybe some way to induce upgrades like a rough stabilizator or some preset maneuverings to make the drone do cool stuff...I don't know. |