Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → DauntlessStudio
Feedback comments for LD46
DauntlessStudio's games and stats for all events →
| Timestamp | Since previous | Game | DauntlessStudio's comment | |
|---|---|---|---|---|
| Apr 21 03:27:50 | Dream Hoppers | ♥ 4 | This was great, I really enjoyed this. I'd get it as a mobile game as is. | |
| Apr 21 07:24:49 | 3h 56m | Stalking Shadows | ♥ 2 | Great aesthetic and atmosphere, the shadow creature design was especially impressive. It would be nice to have some kind of feedback so the player can get some insight into what to do. |
| Apr 21 07:31:13 | 6m 24s | Wandering Spirit | ♥ 1 | Easy to get started and play, and the art looks good. The trailing effect and bloom pop very well. It would be nice to have some kind of scorekeeping system. |
| Apr 21 07:45:06 | 13m 53s | Light or Death? | ♥ 2 | Very ambitious, the atmosphere and environment look good. And the amount of combat features are impressive, though they might be a little easier to use with some finer camera control. |
| Apr 21 07:47:47 | 2m 41s | SkyBot Zombie | ♥ 1 | Nice bullet hell type game, the controls are pretty smooth and the shooting works great. Nice pixel art too. Would love if there were an option to restart the level instead of reloading the browser each time. |
| Apr 21 07:50:12 | 2m 25s | KTLO - Keep The Light On | ♥ 2 | Nice lighting effects, but the game crashed as soon as I picked up an object. |
| Apr 24 22:38:15 | 86h 48m | Tracer | ♥ 2 | Excellent work. The music and sound really work well with the visuals. And the pacing of the obstacles is perfect for the speed, the feeling of banking hard and avoiding a series of obstacles is a great game experience. |
| Apr 25 21:09:21 | 22h 31m | Keep Your Faith Alive | ♥ 2 | Very nice puzzle games, it was challenging but not overwhelmingly difficult, and the progression was well paced. The bg music really added to the atmosphere. |
| Apr 25 21:37:41 | 28m 20s | Gravelighter | ♥ 1 | I enjoyed the ambiance of the game, the sound design was really anxiety inducing and the interplay of shadows and the environment made it feel like there was an inherent danger. I found that the fuel consumption on normal difficulty seemed very steep, and even knowing the layout ahead of time and using the second lowest consumption rate I was still unable to progress. But in light mode it was much more enjoyable and the ambiance felt stronger thanks to the fog. |
| Apr 25 21:49:37 | 11m 56s | Magic In C | ♥ 1 | Awesome concept, the objects range of sound allowing you to hear what feels like a different composition entirely simply by walking a few feet away was very cool. Great work. |
| Apr 25 22:08:52 | 19m 15s | Keep the Keep | ♥ 1 | Very well polished considering the time frame. Excellent work on balancing the strategy and getting the game playing so well. |
| Apr 25 22:23:23 | 14m 31s | 2 Souls Together | ♥ 1 | Great job on this, excellent example of how you can still make your game visually interesting with just Unity primitives. The shader work and sketch style texture was great, and worked well with the music. Some dialogue variation would've gone a long way. |
| May 8 18:03:24 | 307h 40m | Lightlife | ♥ 2 | Awesome game. The controls took a little getting used to, but after that short learning curve I thought they worked really well. And the abilities, especially the magnet one where great additions. Graphics and music were both solid. Great job! |