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Feedback comments for LD45
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| Timestamp | Since previous | Game | pichuscute0's comment | |
|---|---|---|---|---|
| Oct 29 03:46:16 | Never Ending Entropy | ♥ 1 | This was quite nice! I especially like the atmosphere of the game and the extremely polished VFX! I got to the boss, but then I died. There was a time from around 500-1000 complexity where I felt the game was getting a little bit too grindy and I thought I was lost, but it turned out the level was designed well enough that I happened into wherever I needed to go from just wandering. And the shooting power up you find is very satisfying! Great job! | |
| Oct 29 03:51:36 | 5m 20s | No Kart | ♥ 1 | A very simple/barebones concept that a lot of people thought of in different ways, but it did make me laugh on that third lap. |
| Oct 29 04:01:29 | 9m 53s | You Broke the Game | ♥ 2 | Very pretty pixel art and solid music. The game's controls are snappy and feel pretty good to control. I did struggle to get the first cloud to come all the way down to the bottom so I could bounce on it and I ran into lag (browser version) every so often that would mess with the gameplay. Otherwise, not bad. |
| Oct 29 04:08:55 | 7m 26s | Slimy Dungeon | ♥ 2 | Not bad! The slime is pretty cute and it's my kind of game. That said, I did find the very slow camera lerping to cause problems with being able to see where I was going and move around properly. It meant that sometimes enemies could attack me before I could see them. Good luck getting to 20 ratings! |
| Oct 29 04:23:57 | 15m 02s | Battleground Command | ♥ 1 | I liked the art style, so I gave this one a go. It took me a long time to find the gun. I ended up leaving the map by jumping outside before finding the gun, so when I went back inside to look for it again, all the enemies attacked me. Maybe it was hidden a bit too well. Also, while outside, I noticed a ship I could walk through and some orange platforms in a building without a texture. When I got the gun, enemies took far too many hits to kill (like 5 too many at least) and the gun shot way too fast to make it possible to conserve ammo. I think a really deliberate single ammo shot with a lot of firepower would have been ideal for this type of design. Still was fun enough for the time I played and had some decent old school atmosphere, so good job! |
| Oct 29 04:29:21 | 5m 24s | Falling Spaceman | ♥ 0 | Not bad! What art is here is simple, but it looks pretty clean and does the job. The animation (which is solid in general) on it definitely helps make movement feel decent, too. I do think the concept may have been a bit too simple, though. There's not a whole lot to it, so it doesn't have a lot of staying power. |
| Oct 29 04:54:37 | 25m 16s | Zen Fish | ♥ 2 | A very cute and successful idle game! I thoroughly enjoyed it, probably more than I would like to admit. Fantastic job! |