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| Timestamp | Since previous | Game | LieropArt's comment | |
|---|---|---|---|---|
| May 15 09:35:59 | Sheep It | ♥ 2 | I imagine you didn't make an entire rig in for example something like Maya or something like that. What's the workflow for this kind of animation? Are these entirely Unity ik's or something? Or is it purely blendshapes? How do you get the noodle arm/leg effect with this speed of development? |