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ratking

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TimestampSince previousGameratking's comment
May 2 03:05:05 Seaway ♥ 1 Bien joué, c'est fort mignon! L'ambiance est bien posée. Pour pinailler, je dirais que le cam shake est un peu violent. Je me suis pas mal baladé mais je n'ai pas trouvé de port... Est-ce qu'il y a un moyen de savoir où aller? Et techniquement ça marche bien... C'est du Houdini injecté dans Unity ?
May 3 01:03:55 21h 58m Fateshift ♥ 1 Cool game, well balanced, with a nice progression. The different abilities have a good synergy. The just parry system works pretty well. Of course it's a bit static, but that's alright! Could work well on a phone maybe. Maybe the animations could use a bit more oomph, but that's splitting hair for a 72h game!
May 5 18:15:17 65h 11m Soul Exchange ♥ 0 That was very fun and pretty! The level design is solid as well, with checkpoints well placed, congrats. Maybe having arrows everywhere to tell you where to go is a bit overkill, but for a short game that works. One more thing : I could play half of the game with a pad (thanks to Unity's default input mapping), but the switch on P didn't have a gamepad mapping, so I had to switch to keyboard! No big deal, but that's a detail that can be cool to think about on your next jam! Congrats again!
May 5 18:38:43 23m 26s Kessler ♥ 0 It's simple but it works surprisingly well! There's tension, and I like the fact that it's all physics too. Takes a bit of strategy too... well done! The shield is indeed a bit too punishing to be really worth using, there could some tweaking on that side. And as you're using the mouse for aiming, maybe you could use left and right click for actions as well?