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Griddolini

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TimestampSince previousGameGriddolini's comment
Apr 30 23:29:28 Black Market ♥ 1 you should try to lower the download size, maybe audio compression? - 90 megabytes is going to turn a lot of people away
May 1 22:11:42 22h 42m Bloody Penny ♥ 1 This was a cool game mechanic, more importantly though I thought the level designs were quite clever. Having interesting layouts and hazards kept me playing longer that I would have if it was just rooms full of more and more enemies.
May 1 23:12:13 1h 00m Abscond ♥ 1 Ok this game is pretty darn adorable. It took me a second play-through to understand exactly what the mechanics were but once I did I enjoyed it a lot. The sounds are satisfying and cute. I think the buy-sell mechanic but at high speed is reallyyy cool, and if you added a little higher variance to the cost and selling price of apples, that could be a fast paced trading mechanic that is really satisfying.
May 2 02:13:18 3h 01m Mint Sprint ♥ 0 Very cute graphics, fun and challenging to play. As ryusui said, the difficulty spike is really strange in the beginning, and then the puzzles go back to being not too hard.
May 2 02:28:40 15m 22s Insect Slaughter ♥ 1 The characters are beautiful, kudos if you did them yourself. The gameplay is simple and I did like the upgrade system, with choosing between healing and raising your max HP. I think with a few more special effects to make the combat more satisfying, and maybe offering the player a victory (I played through many waves, is it just endless?) it would be really solid. Good work for only 24 hours though.
May 2 02:44:01 15m 21s Bloody Escape ♥ 0 Gotta say, this game is pretty creepy, I think you did well capturing a certain vibe here. I managed to get through some of the trickier platforming segments, but I would say the jumping and whatnot here is not very fun. it is frustrating to feel like you are missing jumps and falling because your character's head keeps bumping into everything and you don't quite fit anywhere. I felt like there was a lot to explore and discover, and I wanted to play more, but having to backtrack through such large environments was tedious. So overall, I'd say if the platforming was smoother and cleaner, and the world was condensed a little into more interesting areas, this would be really creepy, and really good, instead of just really creepy, and kind of good :) But I enjoyed the scary, surreal vibes, and the strange interactions with characters after your blood. For a first game, and a game jam game, this is very promising. You should definitely stick with making games and keep working on it.
May 2 03:20:00 35m 59s Bloodletter ♥ 1 I found the huge shotgun spread took some of the punch out of the shooting, which was otherwise really good. I liked the visuals and mechanics, and all in a compo game. Impressive!
May 2 15:28:09 12h 08m Lunch Lord ♥ 0 With vsync forced off, the game freakeddd out and I couldn't move right or up, and moving left or down was instant. So maybe there is some missing delta time checks or something? With vsync back onnn, it was a lot of fun :) I like the chaos and destruction going on, and the nice change in pace between caving and raiding was really cool. I found the movement to be a little too quick and jumpy for my tastes. And although the purpose I think was to acquire an army to do more combat for you, whacking enemies with the spatula was kinda frustrating/unsatisfying. This concept is super cool and I can't stress enough how much I loved the switch between caving/raiding, super dope. In addition to fun, I also gave this a high mood score because it just has a lot of character to it and that makes it really pleasant to play.