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pixlark

Feedback comments for LD43

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TimestampSince previousGamepixlark's comment
Dec 3 19:11:27 For the Team! ♥ 1 This is a really fun game! I'm just going to list my pros and my cons because that's easier than trying to write everything out in paragraphs: *Pros:* - Huge map - Multiple exits are awesome - Really good variation on the theme - Color advantage/disadvantage provides depth to the gameplay *Cons:* - Buggy. - Bullets don't really seem to shoot if I'm standing in a doorway (maybe the bullet hitboxes are too big). - Many bosses seem to just stand there glitched out for a long time. - I also had a bug where every time I hit one of those long green bosses with a bullet, it would increment my counter for them. I didn't realize this until I had 40 green boss counters. - Enemies have way too much health - When I sacrifice a guy to open a door, my next leader is the one on the very back of the snake for some reason, that's a very jarring jump. I'd rather have it go to the guy who's now at the front, next to the door I just opened. I really liked this game, though, good job! The map in particular blows me away, I can't imagine trying to design a level that big for Ludum Dare.
Dec 3 19:28:31 17m 04s Hello operator. ♥ 2 This is a really cool game. I'm gonna list my thoughts as a pros and cons list, because that's easier than writing in paragraphs: *Pros:* - Great visuals---simple but very effective - Great story and writing. There's a big variety of call text, and it's all very well-written (except the one mentioning defenders of the universe, I don't understand that one...?) - Simple but effective gameplay - Ramps up and becomes really hectic and fun *Cons:* - Days are too long. I'd prefer 2-2.5 minute-long days that ramp up faster. Right now, it just takes too long for a Ludum Dare game. Generally I assume that I should be able to complete most of a Ludum Dare game in 10 minutes. - The z-order of things covers important information. The wires shouldn't go over top of the dialog boxes, and there should be some way to see the pieces of paper w/ the numbers on them even if wires are over them (maybe make the wires slightly transparent in the spot that they cover the papers? I don't know how difficult that would be in Godot).