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Feedback comments for LD43
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| Timestamp | Since previous | Game | Nam Nguyen's comment | |
|---|---|---|---|---|
| Dec 4 12:51:29 | Brownie Cove Cancelled | ♥ 2 | I don't quite get what Im supposed to do in the game so I mostly wandered around slowly and enjoyed the calmly chaotic atmosphere in the game. Pressing E doesn't seem to work for me, so I lost patience after a while so I have not seen everything in the game. But what I've seen so far is oddly zen-like :D. | |
| Dec 4 15:09:02 | 2h 17m | Gnome Man's Sky | ♥ 0 | This game is SOO complex that even after many tries I still discover new knowledge about how the game works. I wish there was a tutorial or a detailed help list in this submission page to introduce all the mechanics. For example, I still now don't know how to feed the gnomes and I keep losing after about 9-10 days. And like some other people commenting before me, I also accidentally salvage my farm too, mostly because it wasn't explained. The fact that there are resources that I have never discovered tells that I have missed out a lot in the game, but I'm pleasantly amazed with what I have seen, given that you built this in 3 days. It really is a great game, could make into a nice board game actually. Congratulations! |
| Dec 5 08:53:51 | 17h 44m | Vincent's Sacrifice | ♥ 3 | This game is visually beautiful, and I also dig the story of the game, really wanted to see the bunny reunite with his parents at the end. Unfortunately, the game is a bit difficult and I had little patience so I didn't manage to see the ending. Regardless, I think the game really sells the idea of continuing at a cost and the intro really hooks players to the narrative so I think you accomplished the main goal here. On the flip side, there are various things that I think could improve this game. - Feedback on how much damage I dealt and how much HP the monsters have left. The attack doesnt feel rewarding without them. - Click to finish the sentence. This does not make it skippable, just to display the sentence faster. It feels dragged out without this, and the effect is really shown when the player die and I have to watch the same talking happen, slowly. - Some people commented earlier about taking damage right after respawn and I was there too. My suggestion is either having 1-2s of immunity after respawned or respawn at a safer location. This is an ambitious entry and I'm happy for you guys that you made it on time. Big congrats and good luck with the results! |