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juxipolo

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TimestampSince previousGamejuxipolo's comment
Aug 18 03:30:43 Hexboard ♥ 2 It seems like the best strategy would often be to wait for the enemy to come towards you, but they don't (because they're smarter than that?). It leads to a bit of a stalemate without something to encourage conflict. Collapsing the game board like you describe would probably work, but 2 turns sounds short. Giving the enemy a move when you select a different unit is a bit unusual, but potentially interesting.
Aug 19 18:28:47 38h 58m Dearth of Mana ♥ 1 Neat idea to lock out what you click on. It takes some real thought to plan out your moves to max score and not lock parts of the board off.
Aug 19 18:55:09 26m 22s Crushing Depths ♥ 1 Frame rate felt very inconsistent, which makes it difficult to react appropriately when it occasionally sped up. I can't tell it that was intentional, but I suspect it isn't. I don't think my computer is that slow, but maybe the game loop could be made frame rate independent?
Aug 19 20:11:38 1h 16m Return of the Sea ♥ 0 Occasionally I couldn't place a buildings and it wasn't obvious why. It seemed like I had all the resources needed. Also would be nice to be able pan around the map
Aug 19 21:46:20 1h 34m Populists Land Use Simulator ♥ 1 There wasn't really enough time to read the newspapers, so I had to just plop down anything I could fit and hope for the best. Also wasn't really sure what to do once the map was full. Bulldozing things sounds like a bad thing, but it wasn't clear if there was a penalty for using that ability.