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Feedback comments for LD42
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| Timestamp | Since previous | Game | juxipolo's comment | |
|---|---|---|---|---|
| Aug 18 03:30:43 | Hexboard | ♥ 2 | It seems like the best strategy would often be to wait for the enemy to come towards you, but they don't (because they're smarter than that?). It leads to a bit of a stalemate without something to encourage conflict. Collapsing the game board like you describe would probably work, but 2 turns sounds short. Giving the enemy a move when you select a different unit is a bit unusual, but potentially interesting. | |
| Aug 19 18:28:47 | 38h 58m | Dearth of Mana | ♥ 1 | Neat idea to lock out what you click on. It takes some real thought to plan out your moves to max score and not lock parts of the board off. |
| Aug 19 18:55:09 | 26m 22s | Crushing Depths | ♥ 1 | Frame rate felt very inconsistent, which makes it difficult to react appropriately when it occasionally sped up. I can't tell it that was intentional, but I suspect it isn't. I don't think my computer is that slow, but maybe the game loop could be made frame rate independent? |
| Aug 19 20:11:38 | 1h 16m | Return of the Sea | ♥ 0 | Occasionally I couldn't place a buildings and it wasn't obvious why. It seemed like I had all the resources needed. Also would be nice to be able pan around the map |
| Aug 19 21:46:20 | 1h 34m | Populists Land Use Simulator | ♥ 1 | There wasn't really enough time to read the newspapers, so I had to just plop down anything I could fit and hope for the best. Also wasn't really sure what to do once the map was full. Bulldozing things sounds like a bad thing, but it wasn't clear if there was a penalty for using that ability. |