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Feedback comments for LD42
Joshua W's games and stats for all events →
| Timestamp | Since previous | Game | Joshua W's comment | |
|---|---|---|---|---|
| Aug 14 01:40:23 | Get To The Airlock | ♥ 4 | I had a lot of fun telling my self, "Okay, speed run. Speed run. Gotta go fast!", and then realizing that my route had been carefully taken into account. The later levels punished expected behavior and you had to be on your toes. As for a death animation, I can understand the difficulty in picking one. I might have went with one where your character just floats off with x's for eyes and bounces off stuff, lifeless. Great job! | |
| Aug 14 01:54:05 | 13m 42s | Shrinking Dungeon | ♥ 1 | Please, come back and change the link. We want to play your game! |
| Aug 14 02:00:29 | 6m 24s | Ludicrous Lift | ♥ 1 | Took a second before I figured out what on earth was going on, but then it was fun. I was always wondering "Is the next floor going to doom me?". Great job! |
| Aug 14 02:22:21 | 21m 52s | Comfort Zone | ♥ 3 | I really enjoyed using grey people as shields to push my way through hordes of stress people. What I'm really curious about is how you managed/planned the background voices. If I remember correctly, you recorded them yourself? Did you just write down a whole bunch of random expressions and sayings and then speak them? |
| Aug 14 02:40:40 | 18m 19s | Paranormal Investigations: The Darkness | ♥ 1 | I too loved the mood. That being said, it was often confusing what exactly was going on. It also appears that one of the dialogue choices has no effect on the outcome. This isn't necessarily bad, but since there are so few choices it seems kinda unexpected and unrewarding if you play through the whole game again to find the alternate endings. |
| Aug 14 05:15:46 | 2h 35m | Sky Dare | ♥ 3 | I had a ton of fun playing this. I was constantly saying to myself "NO, stay the hell away. This is my land!". My right hand did hurt a lot from clicking after I died though. |
| Aug 14 20:22:09 | 15h 06m | BoilerMan | ♥ 2 | I had a great time playing this game. Granted, it is confusing and the demands of the boiler are merciless, but I feel that some of the confusion is fitting. I always felt curious of the life of the boilerman from the movie. What exactly are all those weird candy like crystals he throws around? I thought this game gave me some closure :D |
| Aug 14 21:13:37 | 51m 28s | We Are Millions | ♥ 1 | I had some fun popping them like bubble wrap. I think I managed to accidentally 'pop' one of the bears preventing him from multiplying. Other than the lack of some implementation, I like what you've got going on here. Music is fitting. |
| Aug 14 21:32:57 | 19m 20s | TheFruityEscape | ♥ 0 | Frankly this is a pretty basic side scroller. The being killed in one hit is pretty merciless, but that isn't necessarily bad. For me, it was hard to tell myself to keep going after I died, because I had to go all the way back to the beginning. Here's a thought, you've got that skateboard sprite, right. Consider adding a bit of inertia or physics to the skateboard's movement to emulate that of a real one. This would seperate it a little from all the other side scrollers. To wrap up, GameMaker is great for beginners, but you should definitely look for a different engine moving forward for the reasons outlined in the above comments. |
| Aug 14 22:15:53 | 42m 56s | TuaCheap7 | ♥ 2 | I had a lot of fun snooping on other people's business. [Illuminati confirmed] |