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Remco

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TimestampSince previousGameRemco's comment
Apr 24 13:18:15 Showdown ♥ 1 _an apology and some feedback_ Hi! So, one of the members of your team posted a suggestion for a change to the way LDJam is run. There where a lot of negative responses, and --I'm not sure what I was thinking, but-- I felt the need to add my own half-baked ideas to the stream of negativity. I apologize for my part in what might've felt like a pile-on, and hope there's no hard feelings. You've given me something to think about at least! Therefore, I've decided to review at least this game, despite not finishing my own this time around. This, of course, by the rules and website design, means I'm not allowed to rate, but can only use my words; a little irony which you might find amusing 🙂 --- Let's start of with some things I liked and then list I few things I didn't. The animation that plays during the gun pick-up is a nice little touch. As an aside, in contrast to the previous commenter, I found that I _could_ pick up the guns the opponents dropped. There seems to be a _lot_ of modeled environment, as well as the guns themselves. I found myself wanting to explore the top of the city, the giant pair of runways that seems to exist near the clouds, but could find no way up there. Perhaps this was due to the excellent music, which in concert with the lighting created a tense but mysterious atmosphere. I also think the slow-down mechanic is a neat idea, and working quite nicely. A sort of 'softer' version of Super Hot. Feels satisfying. (Is there a reason the guns are in their stomach? Despite the little back-story posted here, I'm still not sure _why_ I was shooting.) First impressions where not nearly so glowing, the web-build didn't grab my mouse-pointer, and (but perhaps this is my mistake) because I only read the description later, I didn't know you could pick up the guns. In my defense, 'F' is not really an accessible key. (Or is this on purpose?) The controls feel incredibly floaty, but more than that, a little uneven. It sometimes feels you're moving more than other times, as if you're on some rubber band. I also got stuck sometimes. Fortunately, when I did get stuck, jump always worked, although jump doesn't seem to work some other times. Also, like people have said, game over does very little at all (besides playing a sound-effect). Which isn't so bad when you're at 0 HP but still want to explore the level, but it feels less fine if you've fallen down a pit (again), but still want to explore the level. Lastly, I don't think Western and Cyberpunk are, even on the surface, incompatible. They've got a lot in common! But that's a very minor point, the theme is there to inspire, not to deny. All in all, there's _something_ good here, I think, but it's suffering from a bad first impression.
Apr 25 20:59:41 31h 41m Minigulf Gods ♥ 2 Hey! Glad to see you finished yours. Anyway, cool game. Oceans and islands always make me happy 🙂 Music and sounds are great! It really sets that 'dawn of Civ.' mood. I think the golfing part works well, and pretty smooth. When you 'hurt' the islands, it always feels like it wasn't the games fault, but mine. I even somewhat like that when you prepare to 'strike' (blow?) it doesn't hold forever, but slowly removes force again. It feels like you're holding your breath. On the other hand, I don't think that's explained anywhere. Occasionally, I golfed one of the islands behind the top explanation box, so I couldn't click them. I like the art/animation as well, like the subtle 'rewind time' effect and the nice polished buttons with the slight light effect. Little touches like that, as well as the exposition really help to make it all very polished. The other 'half' of the game, the strategy... While it shakes up the golf enough to feel fresh, I don't think it gets complex enough here to really shine. Only the demon-map at the end requires any strategy, and I found that the best way was just to attack with all three at once. Also, I can **sea** the pun in the title. I guess, if this played out under-water instead of on top of it, you'd have called this _'Snook-er'_? 😉 (P.S. It might be that the term 'Primitive' is a bit of a loaded word in English, but I'm not even sure if that applies to the current context. It's just so you know, in case someone just posts a one word comment without explaining themselves, again, like last time 😛) (P.P.S. Don't forget to rate!)