Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → quadtree
Feedback comments for LD41
quadtree's games and stats for all events →
| Timestamp | Since previous | Game | quadtree's comment | |
|---|---|---|---|---|
| May 8 06:56:51 | Zombie shooter FPS Top view | ♥ 1 | Interesting take on the theme. It could have used a mini-map in overhead view, and I was always a bit confused as to what the upgrades did, but the shooting mechanics were pretty satisfying. | |
| May 8 07:11:36 | 14m 45s | danmaku economics | ♥ 1 | Took me a little bit to figure out what was going on, but I eventually managed to get something like 5000 moni/second. |
| May 8 07:28:31 | 16m 55s | Resident Racing | ♥ 1 | Nice scary atmosphere, although as I think some other people have mentioned the controls were a bit weird, seemed a tiny bit of turning at high speed would send me swerving. Nice job! |
| May 10 03:44:06 | 44h 15m | Dropship: Orcs in Space | ♥ 0 | Graphics were really impressive, and really suited the setup. Would have been nice if there'd been a few more mechanics, as most levels could be beaten by simply flying a couple guys over the orcs. Still, nice job! |
| May 10 03:49:37 | 5m 31s | TSnake | ♥ 0 | Good fusion of two seemingly unrelated genres. Does get a little repetitive after awhile, but that's true of the originals, too. Nice job! |
| May 10 03:59:44 | 10m 07s | Pseudonarrative Dissonance | ♥ 0 | Loved the graphics and the music, very impressive. The puzzles were simple but amusing, I actually had to look up what a "Sawbuck" is. As other people mentioned, there's an issue where the WebGL build doesn't capture the cursor and it can escape the window, but I'm not sure if that's an issue with Unity or the game. |
| May 10 04:11:43 | 11m 59s | Chord Run | ♥ 1 | Nice job! I especially liked the difficulty scaling, it started out seeming pretty simplistic, but moved into a frenetic pace pretty smoothly. I did find it a little odd that there weren't any chords, though. |
| May 12 21:20:59 | 65h 09m | Typographythm | ♥ 1 | Really good, one of the best I've seen so far, although I'm not actually that good at this type of game. Very impressive music for a 48 hour project. Great job! |
| May 12 21:26:36 | 5m 37s | Type.O Racing | ♥ 0 | Interesting concept, but it often just came down to typing the first colored word I saw. It might be better if the timers were slower but there were some cases where going one direction could cause you to lose. |
| May 12 21:40:11 | 13m 35s | Puzz Snake | ♥ 1 | Very nice fusion of puzzle and snake, really liked this one. Puzzles seemed just hard enough. If there's one thing I'd complain about, it's that the music can be a little annoying. Great job! |
| May 12 22:29:43 | 49m 32s | Similize the Savages | ♥ 1 | Pretty nice, my city was doing pretty well before the robot apocalypse. Nice job! |
| May 12 22:44:39 | 14m 56s | The Magic Shotgun Coloring Book | ♥ 1 | Pretty nice combination, pretty unique. If there's one small thing I'd complain about, I was never sure how much ammo I had. Still, overall it was pretty nice. |
| May 12 23:02:48 | 18m 09s | CCG Shoot 'em Up | ♥ 0 | Managed to get a score of 550. Liked the aesthetic, but if there's one thing I'd change it would be to make the turns a bit shorter. It often felt like there was no time to see enemy shots coming and dodge them. Nice job! |
| May 13 00:37:08 | 1h 34m | Think Hockey | ♥ 0 | I managed to play it 2 player, and it worked out pretty good. We did have a few times where everyone was out of moves and sort of paralyzed, but they eventually snapped out of it. Nice job! |
| May 13 01:38:06 | 1h 00m | MATCH3+CONNECT4 | ♥ 1 | Really nice game. The interplay of the two different systems made it a lot more strategic, and the two player multiplayer worked well. |
| May 13 22:38:15 | 21h 00m | Blockheads | ♥ 1 | Loved the art style, and the music really fit. I did find the mechanics a bit confusing though, probably could have used a page explaining how stuff works. |
| May 13 22:49:32 | 11m 17s | Car Defense | ♥ 0 | Good combination and pretty good balance and progression. If there's one thing I'd add, it'd be more levels. The music also got a bit repetitive, and the car was a bit difficult to steer, but overall good job! |
| May 13 22:56:36 | 7m 04s | Jump Beat | ♥ 1 | Good idea for a combination, although I ended up mostly ignoring notes that I wasn't planning to use. Increasing the penalty for missing notes might have made the game too hard, though, so I can't really complain about that. Nice job! |
| May 13 23:08:25 | 11m 49s | Bazzoccer | ♥ 0 | Nice and frenetic, although like some other people here I couldn't really beat the AI. If there's two things I'd add, it'd be sound effects and 2-player one-keyboard multiplayer. |