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Psychedelia

Feedback comments for LD41

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TimestampSince previousGamePsychedelia's comment
Apr 29 12:29:10 SSSS ♥ 1 The game seems like so much fun, but after three tries I still didn't understand how to play :/ help screen sure helped, but it would be nice to know what is actually happening to my crew and all the parts :D sometimes the mining worked and sometimes it didn't, even if the locks weren't greyed out or red or had no crew in it, if you ever happen to make a tutorial I would be happy to play again! The art is gorgeous!!!
Apr 29 12:52:44 23m 34s Blockland ♥ 1 Great idea with the turrets and having the tower in the center. I like it. The problem is that you have virtually no idea of enemies that are not on the screen, if there was some indication that enemies are coming from this side, or the other, it would make the game a lot easier. Yes, I am bad at this game :D Great work though, the upgrades seem cool although I placed a turret on a platform and it betrayed me, didn't do a thing to stop the enemies and my tower died under the attack of one green block :D
Apr 29 13:05:57 13m 13s Yggdrasil- The Point and Click Kill Everything ♥ 0 That was a nice clicking adventure! As people already said, on second playthrough it says 100% complete from the start. Audio is very good and the squirrel is uuuh great! Please don't let it hurt me!
Apr 29 13:18:18 12m 21s Sloppy Dungeon ♥ 1 I am in love with this idea. The other thing is I think the controls could be better. The slide is too much in my opinion and given controls with keys, its too fast. If there were mouse control of the platform, it would be much better. But those barrels and coins rolling around...So much fun to watch. At some point a barrel rolled over a switch and it opened the door for me! This is a great setup for endless puzzle ideas. Good work!
May 6 23:41:40 178h 23m Acid ♥ 1 I tried so hard and got so far, that first boss is tough! The music combined with all this makes me laugh so much. Good work on the mood! The idle part is integrated really well and its fun to exploit the fact that the enemies have a hard time with corners :D I got a lot of screen tearing during my playthrough, but I understand that is the acid part as well!
May 7 00:03:08 21m 28s M3 DEFENSE ♥ 1 I loved the match3 towers! Good job on that. Me and my towers stood and defended our path proudly, but the bowling ball army got through us at the last wave and the balls prevailed... The towers sitting in the grass effect is very cool. Good job!
May 7 00:31:17 28m 09s Puzzle Golf ♥ 1 The puzzles were lovely. I like the level design - the two different tiles and effects and the learning curve... You don't hold the players hand. I like that as well. Tiny detail: If those tiles with two colors had the inner color square a bit "bigger", it might be easier for the player to assess both colors more efficiently. At my first playthrough I actually did not notice that the tile in the second level has two colors and then wondered what I missed. But maybe that's just me and my eyes, or you not holding hands... And it looks so good as well! Great work!
May 7 00:59:07 27m 50s Pipionem ♥ 0 I love the idea! But as was said earlier, it took me a while to learn how to play and I suspect the lack of visual feedback is to blame. I was also a bit perplexed as to when I can and when can't start the attacks. I think that could have been handled better. But the music is gorgeous as well as the art and I believe you guys are perfectly capable to potnetially fix the few feedback problems! Good job, great idea!
May 8 01:10:25 24h 11m The Secret Ingredient is Love ♥ 2 wow, the visuals are great and the music is awesome, but...did you have to? :D