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ArmchairArmada

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TimestampSince previousGameArmchairArmada's comment
Apr 28 00:26:49 Need for Coin: Island Hoppers ♥ 0 Heyo. Played this during the stream. I thought the concept was interesting, but given the fast-paced nature of the game, the controls felt woefully loose. For example, the handling (turning) is too slow to deal with the 90-degree turns. Similarly, due to presumably some bumps in the road, my car would hop uncontrollably. I would have appreciated tighter controls to make the integration of racing with platforming (the latter which requires tight controls form the first place) more pleasant.
Apr 28 02:42:00 2h 15m Think Before Escape ♥ 1 I highly appreciate the tight controls and the reasonable platform difficulty to find this game enjoyable. To be honest, though, I thought the turn-based aspect did not add to the game in any way. On the contrary, waiting for the next move was a test of patience to me. While it's compelling to go through the suspense of, "was this the right move" after your turn ends, once it becomes a predictable pattern, it turns into a chore.
Apr 28 03:01:26 19m 26s Fellow Campers ♥ 1 Hi, we attempted to stream the game with the screen resolution of 1280x720 on Google Chrome, but the website kept freezing 😦
May 10 00:23:59 285h 22m Restructive ♥ 1 Hehe, I actually really love the inversion of player expectation there; the sudden realization that one needs to fix what they've broken is both shocking and comical. To bad there wasn't an ending implemented, but even as a short experience, the surprise was more than worth it. Would like to see more stuff building on this idea!
May 10 00:50:57 26m 58s Karaoke Ninja ♥ 1 Loved how the other players could easily troll the player when using a microphone. Unfortunately, it was often difficult to control the actual pitch to make a specific platform appear, but still, it was in good silly fun. Perfect for streams!
May 10 01:01:07 10m 10s Rockin' Horse ♥ 1 The controls weren't very explained in my opinion: I confusingly tapped 1, 2, 3, and 4 button before figuring out I was supposed to enter, and the numbers were about the beats. Grasping the beats took a while, but once it's there, I find the experience enjoyable. I would recommend providing some visuals to make it clear how the beats are supposed to be interpreted, because I did have a lot of moments in the game where I was confused as to why me hitting enter didn't do anything. It would have been nice to see visually how I missed the beat. Also, the slopes were a bit too steep without the boosters, and I debate whether that's a good thing for players unable to grasp the beat.
May 10 01:11:10 10m 03s Spike-Stricken Love ♥ 0 The dialog is pretty funny, but I did find the hit-boxes on the spikes were rather unforgiving. It would have been nice to have a jumping ability to escape from the bad spikes. I think the feedback to the player letting them know they're losing health would have helped as well. A lot of the game felt like positioning oneself to the proper location, which given how difficult it is to predict where the colored spikes would appear (they appear at the same time as the other spikes), it would have been nice to see those choreographed earlier and with a longer duration.
May 10 01:43:02 31m 52s Billard Dungeon ♥ 1 Yikes, the later levels were really hard, but how could I not save the adorable billiard balls? I appreciate that one can control the player billiard at any time, but it was difficult to deal with the more complicated elements with the swordsball and wizardball. I do think the health bar is a bit short, making the game more difficult. It would have been nice to have temporary invincibility after a hit. Also, it was difficult to read when I got hit as well.