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| Timestamp | Since previous | Game | Greg Lord's comment | |
|---|---|---|---|---|
| Apr 26 14:20:07 | Gem Labyrinth | ♥ 2 | Really solid and charming game! I loved the visuals, from the very high-quality pixel art itself to the lively animation of it that gave it a sort of dance feel. The music was absolutely wonderful as well, truly catchy and varied enough to stay interesting throughout the game, with a dancy chiptunes feel that matched the visuals perfectly and gave a very fun rhythm to the whole gameplay. The game mechanics felt smoothly implemented, and it ran solidly and did what I expected it would throughout, so a shout to the programming as well! The gameplay was a fun combination of these two genres, and I was happy to play through the whole thing, having fun the whole time. I think the challenge of the idea would be in how to make this kind of more difficult, without just cornering the player into "must get hit" kinds of tile setups -- but, with the clever monsters you've set up already, I imagine the ideas for harder or trickier/more unpredictable could keep flowing from there. It's a solid seed to a larger idea, if you decide to keep going with it! Really, really great work -- I will enthusiastically recommend this to the rest of my team! | |
| Apr 26 14:41:40 | 21m 33s | Fallen Leaves | ♥ 1 | Strong atmosphere and tone, and the surreal visuals and music matched the concept well. I recognized the Unity first-person controller, which works well and is solid in its performance, but I would recommend turning off the footstep noises, which I thought distract from the softer tone of the game. If you do want them there, I might at least make them quieter. I was able to complete the game, but I would perhaps make the platforming jumps just *slightly* less difficult, to make the game finishable by more people. I missed the Sprint feature the first time through, and died a couple of times trying to blink with just the standard move speed. Perhaps a reminder with an on-screen visual as people approach the harder jumps? Overall, a good concept and a great atmosphere. I'll go with the other reviewer's word, "oneiric" as well! =) |
| Apr 26 14:47:52 | 6m 12s | ACCIDENTAL EXISTENTIAL | ♥ 1 | Smart and funny, love the dark humor throughout. Really great sound work, too -- unsettling, grabbing, and effective for the tone. Solid genre mash-ups as well! Excellent work! |
| Apr 27 18:38:21 | 27h 50m | Rogue Ball | ♥ 0 | Really clever idea, and it was fun to play. It has a rewarding learning curve, where it starts to feel more fun the more comfortable you get with the lining up/kicking/moving. Loved the brooding roguelike atmosphere, too. The graphics were simple, of course, but it definitely did the job. Fun game! |