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Feedback comments for LD41
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| Timestamp | Since previous | Game | C1FR1's comment | |
|---|---|---|---|---|
| Apr 26 01:58:06 | Alien Holes | ♥ 2 | I saw your explanation for not letting the player move forward/backwards, but why can't they look directly downwards? also it is a bit weird on the bottom because the camera kind of gets stuck in a position if you keep looking down once you have hit the limit. | |
| Apr 26 02:10:27 | 12m 21s | MIDINIGHT RUN | ♥ 2 | I really like the idea, but I didn't see a clear correlation between the music and the obstacles. I also think there should be a little more incentive to stay on the path of the music, since in some songs the point squares are not very plentiful. Good job! |
| Apr 26 03:22:04 | 1h 11m | IDLE CLIMBER - Love Platformers but need your Idle Clicker Mania? Look no more. | ♥ 3 | pretty good idea with a nice execution, I also really like how you made the pendulum also work as a way to spin the gear, would have not thought of that if I made it. My only complaint is that blue kills you... blue tends to be associated with good things, so it might make more sense to color the hazards red, or change the texture into spikes or something. |
| Apr 26 04:00:06 | 38m 02s | Twin Stick Runner | ♥ 2 | the graphics (specifically the background) got a bit buggy after a bit, also the camera started vibrating... Aside from that, its pretty fun to play |
| Apr 29 00:27:12 | 68h 27m | Tactical Hydra | ♥ 1 | the controls could use some work, but otherwise its a pretty good game. |
| Apr 29 20:07:46 | 19h 40m | Rockin' Horse | ♥ 1 | the first bit is pretty fun, but then the map kinda breaks down a bit. I found some sort of outside area in the castle, and explored it a bit but it was pretty hard to navigate, not sure what that was intended to be, maybe it was a shortcut I couldn't figure out how to use. once or twice I managed to turn the player so that it was facing the ground and I had to restart. If you keep working on this I would spend more time on the map, because the game play itself is pretty good. I don't know a ton about music but this music sounded pretty cool, and it was pretty easy to follow along with the beat. A visual cue would be nice though. |
| Apr 30 02:28:41 | 6h 20m | Zap Herder | ♥ 1 | its somewhat skill based to get a large area of zapped dots, but the ending score seems almost 100% luck based, I have covered about half the area then died early one one run, then on the next round I covered the whole board and got about a third of the previous score. High score for me is 129,064. Aside from the amount of luck involved its an interesting concept, and its kinda fun trying to get a high score. Visuals are pretty good too. |
| Apr 30 03:30:42 | 1h 02m | Text Based Adventure | ♥ 1 | this was really fun, it was balanced pretty well, and the story was amusing enough. there was a bit of a hitbox/map bug on level two (the hitbox went out lower than the characters at one point, its towards the bottom, shouldn't be too hard to notice). I assume the coins reduce the power of Z because I destroyed them all and Z was kind of a pushover (normal not challenge mode, I pretty much just had to shoot him once with weapon 4). Also when skipping dialogue, hitting escape the first time should display all of the text rather than dismissing it. I shall call them debras too, and I will only eat pidda. |
| May 3 01:39:06 | 70h 08m | Litur Teningur | ♥ 1 | I like the idea, which is actually kind of like a 3d version of my game. The journey up is fun and interesting, but once you get to the top, the gameplay gets kind of boring and time consuming. The idea of having limited blobs is a great idea, but it is kind of eliminated because you get blobs back almost immediately. I didn't play the post-compo version, so I don't know if you fixed any of this. |