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| Timestamp | Since previous | Game | abductedPlatypus's comment | |
|---|---|---|---|---|
| Apr 28 12:42:11 | CCC: Cyber City CAB | ♥ 1 | __Fun__ While simple the game is pretty fun. It gave me a bit of the GTA2 vibes from ages ago, so that's really nice. The gameplay was a bit simple though, and I'm not a fan of time limits. The controls felt nice and it worked really well with the shooting. Some upgrades for movement and weapons would have been great; I loved shooting all kinds of stuff and placing mines in GTA2. But I assume GTA wasn't build in a weekend, so maybe I'm asking a lot here. __Innovation__ I didn't really see any innovative things. Though bringing back retro genres with modern technology might be considered innovation nowadays. __Theme__ Like you already mentioned, it not really incompatible, and it feels like a single genre to me. Which is fine, but not a perfect score. Sorry. __Graphics__ I liked the perspective wall graphics. Though I wouldn't have gone with a pixel style car. But it worked well enough. The overall aesthetic worked really well as a cyber punk-ey city. __Audio__ I liked the music a lot, it fits the overall aesthetic well. But I'm not sure it matches the action of the game well. I'm not sure if you can make it more upbeat and still match the rest of aesthetic though. And I guess modern media does like to go with less upbeat music for action scenes, so I won't be too harsh. The bit-ey effects were well selected but got a bit repetitive after a while. __Mood__ This is what I liked a lot. It felt a bit like tron, which does this really well, and might even be the one thing to introduce this style to the major public. __Overall__ I think that overall it is very polished, not to ambitious, but that entirely cool during a jam. I guess a few untested extra things might hurt it more than improve it. Well done! | |
| Apr 28 13:24:19 | 42m 08s | Farmer's Delight: A Twin-Stalk Shooter | ♥ 1 | __Fun__ The mechanics in this game are ridiculous, and that's great. "Quick we have to harvest!" "Why? Its mid-summer!" "The plants are turning into zombies!" There's a lot of content, and I really mean a TON. But it could have a lot of polish on a lot of things. A few are: Normalize the player movement, right now when I go diagonal I go about 1.41 times faster than otherwise. A bit more animations would be great. That being said, this level of unpolishedness does really add to the ridiculousness of it, which is most of the fun of the game anyways. Good fun that is. __Innovation__ Is this new? I guess it is, it's not a very large leap though. Is it an improvement? Not with this level of polish. For me at least. But it was definitely different from most similar things and I try to be objective so I guess a decent score is in place. __Theme__ I'm not sure if this is really two incompatible themes. It could very well be a much faster Stardew Valley with guns where your crops turn into enemies. But maybe Stardew Valley also uses two themes. So I guess you did all right here too. __Graphics__ I'm not a fan of the graphics. You did use a lot of material tricks that make it look more interesting, but I dare say you are not a professional graphics artist. Then again, it matches the ridiculousness of it. __Humor__ I have to admit, actual LOLs were lolled. This is insane. __Mood__ It didn't really strike an emotional thing with me. I feel a bit more polish is needed for that. Sorry. __Overall__ I think you did a really great job at getting a ton of content out there. Amount-of-content-wise this is extremely impressive. It did cost a lot of polishing tine though, but you pulled it off by just making everything insane. Overall it is really decent, and I spent waaaaay more time than I though I would at first. |
| Apr 28 13:54:00 | 29m 41s | Wizsnooks | ♥ 5 | __Fun__ The game feels really polished, which make the game already really fun. I have a few comments: the game seems to pick the next level at random. I'd rather learn a map and retry until I finish it. It also helps with progression so I have some easy levels in the beginning. Also the disenchanting doesn't feel very intuitive, and I'd suggest random health drops instead. I guess the best strategy is to do very small shots to get in the perfect place, but I lack the patience for that. My shots often backfired being instantly killed by a dragon because he does twice half a bar of damage, making the game really hard for me, could be the progression issue I pointed out. All very minor things, but I like to point out some areas of improvement. And all entirely explainable by the lack of play test time jam games are bound to have. But other than that I think it was really great, a feel a near perfect score is in place. __Innovation__ At first I thought it was pretty much how classic rogue-like games work. But it requires a bit more mechanical skill. So I guess I'll have to up that score a bit. __Theme__ The two genres are very clear, and work decently together. One of the clearest mashups I've seen this LD. Very well chosen. __Graphics__ The graphics are really great. It's very simple and maybe a bit close to the majority of mobile games. There is a reason for that: the style works extremely well given the effort. The amount of detail pushes this score really far up. __Audio__ Simple, yet works well. A bit like the graphics. It's really well polished. __Humor__ It's not really humorous, but more comical. It wouldn't make me LOL but the silliness is appreciated. __Mood__ It doesn't really move me. So I can't give a very high score for this. But it wouldn't fit the game so it won't affect the overall score. __Overall__ Extremely well polished and a pretty fun concept. Well done! |
| Apr 28 14:17:24 | 23m 24s | Diner Dive | ♥ 0 | __Fun__ It was a really enjoyable game. I did find a few things I didn't like not being able to get all the orders on screen done on time. (Maybe it's just me being slow but it was just too fast for me.) A raw fish order felt a bit intuitive by having to cook it for a second the serve it. More progression would have been better, but time is never on our side during jams. __Innovation__ I've seen quite a few cooking games, but never played one. I liked the fact that I had to catch my own fish then cook it. It seems rather new to me. __Theme__ I guess the genres are fishing and cooking? They work well together so they are not incompatible, and it's not very clear that there are two genres. While I think that it makes for a good game, it doesn't quite work for the theme. __Graphics__ You opted out for graphics but I'm going to give you some advice if that's okay (if not, continue). I think you have the right ideas, but you could practice a bit more with color compositions, and stay away from 0,0,255-like full colors and match them together a bit. Shape wise I guess it pretty fine and all shapes were really clear. Assuming you made all graphics yourself I'd suggest you don't opt-out of it next time. __Audio__ The audio was mostly indicative for new orders so I find it hard to rate you here. Sorry. __Humor__ The idea was actually pretty funny. And for some reason the character looks really silly too. So humor points for you. __Mood__ The ocean did give me some feel of depth and suffocation. I did feel the lack of connection to the people that ordered food, or a waiter to bring me the list. The latter is a lot of work for a bit of extra mood, so I forgive you. __Overall__ Overall I think this is an enjoyable entry. It was pretty original to me and a see a lot of room for exploration. |
| Apr 28 14:31:34 | 14m 10s | The Waiting Room | ♥ 2 | __Fun__ Was I supposed to modify the code to get through this? I suppose not. Sending you an email now feels like cheating so lets not do that. Anyways this is not fun at all. Off all skills I lack patience is probably the one I need the most. I'm also not that good at giving up. The idea however is pretty fun. A medium amount of points will be rewarded. __Innovation__ Let's see. Waiting is not innovative. Yet teaching people like me how to wait might be. It is skill that will slowly be in contemporary society. Wait. This is not an essay for a philosophy course. __Theme__ The waiting game + text/sound based? I guess the waiting game is incompatible with everything. __Audio__ I didn't expect this to be there. Free points for that. The audio was decent, but annoying, as pointed out by the game. __Humor__ I can't see the humor in waiting. I think. Maybe I do. Unsure. I guess you will have to hack the LD database to find out, just how I was going to hack your game. Not really the same way. Not at all actually. Ah well. __Mood__ There was definitely emotion. And a long emptiness. __Overall__ I'm not sure what to think of this. Well played. |
| Apr 28 14:52:45 | 21m 11s | 00Boyfriend - A Spy's Dating Sim | ♥ 3 | __Fun__ The amount of of polish is great. There is also a ton of content (besides the limited responses the lover interest seems to have). The game feels really well. The only problem is my multi-tasking skills. __Innovation__ The platforming gameplay is pretty basic, and the dialogue is rather repeating. So alone it's not really innovative. However the fact that I have to multitask between these two things is. Besides real life, of course. But that's not a game, is it? __Theme__ Clearly incompatible. The government even warns us not to text while we're shooting bad guys. __Graphics__ Really great graphics. The aesthetic is also very well, and it fits perfectly. __Audio__ Same for as for the graphics. Well made, and fits the aesthetic perfectly. __Humor__ The concept itself is fun enough, we add some silly responses and it LOLs will be lolled. __Mood__ Well developed. I could echo what I said in theme and graphics but I won't. __Overall__ The only real downside is the lack of interesting responses on the phone. Otherwise it's pretty close to a perfect score. Very well done. |
| Apr 28 17:31:39 | 2h 38m | Rockin' Horse | ♥ 1 | __Fun__ I love Mario kart like games. I'm impressed you were able to pull it off in a compo entry. I didn't see any two genres until I looked it up, so it would be great to have some visual feedback on the actual beats with some short explanation. While I would love to have some AI opponents, that is not somethign to expect in a game jam. __Innovation__ It felt mainly like a mario kart game, which has been done a couple of times already. Also the tapping mechanic isn't new, iirc it was in the wii Mario Kart, just not on the music beat. __Theme__ It's a pretty good combination of rythm and racing games. Well done! __Graphics__ The graphics aren't top notch. But it's pretty big. I know that is really hard to pull off in a few hours. So I won't that harsh on the quality, but rather praise for your quantity. __Audio__ I liked the catchy melody. It's really good. I'm not a fan of the instruments you picked, which is best used for pixel-ey game in my opinion. But the melody weighs in heavier here because good instruments are hard to come by. __Mood__ The world felt a bit empty to me, again I won't be too harsh because I know it's pretty hard to get this right on such a big 3D world. __Overall__ Overall I'm impressed by the size of the world you made. Very well done! |
| Apr 28 17:49:10 | 17m 31s | Robocalypse: Xtreme Pool Master | ♥ 2 | __Fun__ Took me a while to get enough control, but when I did I found it quite enjoyable. You added some things in the post-jam version, but I still miss some range indicators that would help placing the balls. __Innovation__ A new concept that can be fun for quit a bit of time. I also think there is quite a bit of room for exploration, very well done! __Theme__ The two genres are pretty clear, and not very obvious choices. Nice! __Graphics__ I love the graphics. Even the pixeley/3D graphics mix very well. __Audio__ The music and sounds were really well made. Not to intrusive but still memorable. __Humor__ The most humorous I guess is the enemy animations. But I don't feel this was your main focus so it won't affect my overall score. __Mood__ The industrial feel worked really well, and it really felt like I was on a remote abandoned re-purposed factory. __Overall__ Overall I think it's a really good entry! |
| Apr 28 18:25:19 | 36m 09s | Dungeon Exploder | ♥ 1 | __Fun__ I really enjoyed this one. To the point that after dying right before the end (as I found out later) I redid everything. That was really annoying though to redo the entire game after dying. (Dying is also a bit too hard oddly enough.) The amount of enemies was really great, and the amount of hasty bugs I encountered was really low. __Innovation__ Most innovation was from the graphics I think, which I have seen before, but not too often. More on that later. Also the story, more on that at humor. __Theme__ We have a winner. Someone who actually showed how to genres are incompatible. This is what I was looking for. __Graphics__ I love this style. Why is this so rare. Also does the Unity WebGL player support this many cubes? Nice! __Audio__ Music and effects were pretty decent. But the voice, while low in quality was really awesome, and very rare for a LD entry. __Humor__ I really liked how there was a comment on everything. X this X that. And the actual effects of X spawning an evil enemy when killing the potion, really nice. __Mood__ The mood was really nice, and the transition between Astroids and Zelda(?) felt really great. __Overall__ Very well done. I don't have much to add. |
| Apr 28 19:06:28 | 41m 09s | Dyeswap | ♥ 1 | __Fun__ Why didn't you say you also made a first person puzzle game :D I really enjoyed this. I'm amazed by the amount of levels you were able to make. Also you mechanic is really simple, yet most of the puzzles were really well designed. __Innovation__ Like most puzzle games, innovation is key, and you nailed it. __Theme__ The theme wasn't obvious to me until the end, they blend really well. __Graphics__ Simple, yet effective. __Audio__ The music got repetitive to me rather quickly. But annoying, so I guess it's decent. The other effects work well too. __Mood__ Like with anti-chamber it really felt empty. Which I personally don't like, but it works really well for a game like this. __Overall__ Yes, this is a really great little puzzler. Well made! |