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Feedback comments for LD40
masamunedragon's games and stats for all events →
| Timestamp | Since previous | Game | masamunedragon's comment | |
|---|---|---|---|---|
| Dec 4 04:36:08 | Prinsen Gulden | ♥ 1 | Are the levels randomly generated? Many of them were impossible to navigate. That and character's acceleration made the game hard to play. Lovely graphics and music though :) | |
| Dec 4 05:46:37 | 1h 10m | Livin' Rich | ♥ 0 | Can't run the Windows version. I think some files are missing! |
| Dec 4 06:40:11 | 53m 34s | Collateral Damage | ♥ 1 | Windows version not working well for me. A few seconds after moving, the ship seems to zoom to infinite speed while the camera tries to keep up π |
| Dec 4 06:52:47 | 12m 36s | Maze Trudger! | ♥ 2 | Really enjoyed the voice acting π You didn't mention that the flares had a fog-of-war effect on them, that was a nice touch. |
| Dec 4 07:18:18 | 25m 31s | Aurora | ♥ 1 | My favorite game so far! Being defenseless while the enemies speed back up was a nice feeling. Only thing that seems to be missing is an indication of how much health an enemy has left. Lowered my accuracy a bit firing an extra shot... π |
| Dec 4 23:57:03 | 16h 38m | Orbits | ♥ 1 | Could only get up to 3 stable orbits, I must be bad π A mouse sensitivity option might help me out a bit... (S)ave feature in action: GifCapture-201712041650087007.gif GifCapture-201712041650127959.gif |
| Dec 5 01:09:55 | 1h 12m | Money Laundering Simulator | ♥ 1 | > I've got a job for you. I can't take the mob boss seriously, he's too cute! βΊοΈ |
| Dec 5 01:17:43 | 7m 48s | CoinCase (Ludum Dare 40) | ♥ 2 | Where's the link to the source code? π± |
| Dec 5 02:14:37 | 56m 54s | Immune Invasion | ♥ 1 | Couldn't get passed level 1. And I thought the games I made were hard π It's tough finding a good difficulty balance in just 48hrs... |
| Dec 5 02:30:18 | 15m 41s | Magus O-Minus | ♥ 1 | Not much I can say that hasn't been said already. As theloneplant mentioned, the camera moves too slowly, but I think it is only too slow moving vertically. If the viewport doesn't need to be a rectangle, making the height=width would probably fix the camera issue. |
| Dec 5 02:45:00 | 14m 42s | Revenge of the Samurai | ♥ 1 | I'm assuming the circles around the player and enemies are range indicators? They didn't seem to be accurate... Great art! And having the player "lock on" to nearby enemies was a nice touch, made it feel more like dueling! π |
| Dec 5 03:07:11 | 22m 11s | Under the Wheats | ♥ 1 | Animation is top notch π Was blown away by it as soon as the game loaded up! π² |