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klekky

Feedback comments for LD40

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TimestampSince previousGameklekky's comment
Dec 5 02:08:16 Bullet Hell ♥ 2 Great game! I like the simple concept and art style, and how you managed to use the theme. I kinda got annoyed at the controls, but I guess that could be considered part of the challenge. Also, you should probably put an easier way to get to this page so people can actually rate your game. Other than that, I found the game pretty fun.
Dec 5 02:18:49 10m 33s Squirrel Puncher 4000! ♥ 2 The music is the best part about this game. The gameplay lacks depth, but it's still fun nonetheless. Also, I don't think yellow bullets should come from the bottom part of the screen, because they can sometimes be hard to see. I also couldn't tell how you implemented the theme into this game.
Dec 5 02:26:26 7m 37s Geralds World ♥ 1 Good first attempt.
Dec 5 23:57:17 21h 30m The More the Merrier ♥ 1 Great game with solid mechanics. I had fun playing this, so good job! Here's a couple of things to take note of: - The levels became pretty challenging because although you show the number of passengers left, you don't show what type they are. This can lead to some pretty difficult situations, which in my opinion, feels a bit unfair. - Stacking the characters poorly can lead to impossible scenarios where the player gets stuck in the placement screen. Maybe you could force failure if this happens? Overall, it's a fun little game with stable mechanics. Good job on this one. (Here's what I mean by an impossible situation, where the last character I had to place was the grouchy one): example.jpg
Dec 6 00:41:01 43m 44s Somni ♥ 1 The best thing about this game is the art style. Unfortunately, just as I was beginning to understand the game, it crashed (right after the second solar candy). Here's the log: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Key Press Event for <Space> Key for object txt_IMissYou: Moving to next room after the last room. at gml_Object_txt_IMissYou_KeyPress_32 ############################################################################################