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| Timestamp | Since previous | Game | comatomatoes's comment | |
|---|---|---|---|---|
| Dec 5 04:01:40 | Pony Daycare | ♥ 0 | I'm also running into a static screen on both Firefox 57.0.1 and Chrome 62.0.3202.94 on Windows. In both browsers I'm getting a "Failed to register service worker" error. | |
| Dec 5 04:15:20 | 13m 40s | Risky Robbery | ♥ 2 | Solid entry! In a game of this scale, the minigame felt a bit disconnected from the rest of the game. I wonder if a mechanic for getting money that involved the tiles more would be more effective. I eventually understood how the lasers work, but I didn't seem to get the camera rooms to do anything. I thought the visual style was quite consistent and worked well. |
| Dec 5 04:35:35 | 20m 15s | Sushi Secret | ♥ 2 | I thought the difficulty curve was pretty steep. I think I would have really enjoyed a shallower curve with the game being a bit harder at the beginning. Great visual style! =) |
| Dec 6 04:59:31 | 24h 23m | Stealy | ♥ 1 | Solid entry! I managed to get max levels in all the of the skills! I thought the stealing was pretty relaxed. It was always possible to get away in time. Also, having different levels is nice, but since they were not substantially different, I stuck to the mansion for basically the entire game. Good work! |
| Dec 6 05:04:25 | 4m 54s | RedCell | ♥ 1 | I'm pretty bad at platformers so I found the jumping particularly difficult. I also didn't quite understand the purpose of the lymphatic blocks since they behaved like open space. Maybe making them subtly different would be interesting? E.g. What if it's possible to walk across the lymph blocks, but not land on them from a jump? |
| Dec 6 05:14:39 | 10m 14s | Polyose | ♥ 1 | Cool! Reminds me of Katamari Damacy in terms of how the player grows in to a big ball. I only managed to get to 56 pieces. One visual comment I have is that the bullets were visually very similar to the particle effects. Maybe distinguishing them would make the different easier to see for the player. Good work! |
| Dec 7 03:34:04 | 22h 19m | The More the Not So Much Merriblobs | ♥ 1 | I like how sometimes you have to move your mouse really fast to get a green ball tucked into a complex red configuration. I had a situation in which a purple ball was almost right on top of a green ball and it was quite difficult to get. I basically lost in that level I think. Good work! |
| Dec 7 04:10:36 | 36m 32s | Debt Dump | ♥ 0 | I had a lot of trouble with the controls. At one point I thought they were simply reversed, but then it seemed like that wasn't the case to me. The concept of forcing debt onto people was definitely fun. =) |
| Dec 7 04:21:01 | 10m 25s | Throw Me Daddy ! | ♥ 1 | Amazing execution. I only had one gripe about the visuals: the floating text. Music was great. On the other hand, I found the game play really unforgiving. I could only sometimes get past the first turn on the second level and I just couldn't get past the second turn on the first level. I would have enjoyed the game a lot more if the turns could be completed more softly. |
| Dec 8 05:04:14 | 24h 43m | Jewel Shadow | ♥ 0 | I think I had a lot of difficulty understanding the controls. It seems like the player character is frequently lagging behind the logical position. Also, it seems like clicking on a jewel does not move the character. One has to click on the tile around the character. Once I figured out the controls, I was able to finish the game. =) |
| Dec 8 05:16:58 | 12m 44s | DeLight | ♥ 2 | Solid entry! I thought this was a good interpretation of the theme. One comment I will make about balance is that it seems like if one pursues the "walk slowly" strategy, a large portion of the screen is blank. I feels like you're just playing in a very small space. Maybe it would be possible to give some other kind of advantage to keeping the light small. I think allowing some visibility of the Stalkers even with minimum light was good. I found that I ended up getting forced into a "run fast" strategy whenever I ran into squids. Good work! (I did manage to win after I wrote this review. XD) |
| Dec 8 05:38:13 | 21m 15s | Mines of Dorkia | ♥ 1 | Solid entry! I got to 29 gold bags, but then I lost my last dwarf and I didn't have enough money to make another one. =( One graphical comment is that the characters (especially the orcs) are a bit hard to distinguish from the background. I would have liked to either have more influence over the dwarves or have them be a bit smarter. It was frustrating when they went to gold mines far away when there was gold much closer. In general though, good work! |