Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → Almost Panda Studio
Feedback comments for LD40
Almost Panda Studio's games and stats for all events →
| Timestamp | Since previous | Game | Almost Panda Studio's comment | |
|---|---|---|---|---|
| Dec 5 00:49:35 | Stand your ground | ♥ 1 | Took me a while to understand all the concepts, but once I got it, it was fun! The only thing I still don't get is how you lose (I was expecting some kind of feedback on the game) | |
| Dec 5 01:09:53 | 20m 18s | Shit happens #LDJAM40 | ♥ 2 | Congrats on your first Ludum Dare game! I don't know if it is a bug, but going to the toilet was making me waste coins (which made me unable to complete the game) |
| Dec 5 01:17:33 | 7m 40s | Video Games | ♥ 2 | This game is amazing! You picked simple concepts and applied perfectly to the theme! The game plays so well, the audio is great and graphics too. Definitely 5 stars |
| Dec 5 01:27:04 | 9m 31s | Webshop Live CMS | ♥ 0 | That's a great concept you have there! It became a lot more difficult with lots of cursors, but mainly because I couldn't see them. Have you tried different sizes? I think even with the opacity, if they were a little bit larger it would facilitate to identify them. Great job nonetheless! |
| Dec 5 01:53:10 | 26m 06s | Capitalistic Lootboxes Overwhelmed | ♥ 1 | Great entry! The sound and visual effects were on point! |
| Dec 5 02:05:35 | 12m 25s | Sea Wars: Piratefront | ♥ 1 | That's a very polished game for 48h development, congratulations to you and your team! Shooting mechanics are great and the game is fun to play. As others mentioned this would be even more awesome with multiplayer! |
| Dec 5 02:17:36 | 12m 01s | A Dying City | ♥ 0 | Hey! First of all, congratulations on finishing your first Ludum Dare game! Some points to take notice: - After choosing an action in each district it would be nice to have a feedback that I already selected an action there. This could be made as simple as changing the district color from red to blue, for example. - There are lots of numbers in the game and I found a little hard to get a grasp of it all. Maybe using bars to help display info can make it more simple to people understand what's going on. Overall I enjoyed the game! I think working on the aforementioned aspects would make it even better |
| Dec 5 02:27:39 | 10m 03s | Imbalanced | ♥ 1 | Very nice concept! I missed a 'balance bar' so I could know which species were in danger |
| Dec 5 22:02:51 | 19h 35m | Retro Rave Meteor Strike! | ♥ 1 | As someone mentioned it would be nice if we could shoot by holding the mouse button. Other than that it is a nice take on the theme! I played before reading the description so I was surprised (in a good way) when I got hit and my size increased. Good job! |
| Dec 5 22:17:17 | 14m 26s | Making it Hail | ♥ 1 | I found a bug (maybe?). I deposited the first coin then collected another two, but died at the pink old man. When it restarted, I had 1 coin stored and 0 with me, but my jump height was cut by half (or less). Now about the game: Movement could use some speed. I like the style you used (voxels are cool)! The concept is also nice. |
| Dec 5 22:27:11 | 9m 54s | SnakeBall | ♥ 1 | I'm stuck at level 6 :( Simple and well thought concept. This game is so addicting! |
| Dec 5 22:38:52 | 11m 41s | Sugarplum Summit | ♥ 3 | I can't believe they did that to me! After I saved all of them! It was a super cool take on the theme! Congratulations! |
| Dec 5 22:52:47 | 13m 55s | Artifact | ♥ 0 | I like the mood! Wish there was a stamina indicator so I could manage my running. Congratulations on the entry! |
| Dec 5 23:18:53 | 26m 06s | Space Dominator | ♥ 1 | Congratulations on the entry guys! It's a very impressive game. Good mechanics, good graphics and great humor on that opening :) |
| Dec 6 00:37:06 | 1h 18m | To The Depths | ♥ 0 | Amazing game! I almost lost it when you open the first gate and the music starts, amazing way to set up the mood! Here's something that maybe could be improved: when attacking, it felt a little weird to attack facing the mouse position and not the character's direction. |