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| Timestamp | Since previous | Game | logicalhippo's comment |
|---|---|---|---|
| Commies! | really funny idea, and the execution is even more funny (soviets just talk to would be converts, americans just shoot). soviet campaign was a stroke of genius. That said, core gameplay was a little repetitive, and I would have liked better animation in the sprites. The dialogue was a really good idea, the babies after lots of loving is also a nice touch. The AI seemed a little spotty, sometimes they would hit me immediately without a chance of retaliation, and sometimes they wouldn't offer a bit of resistance. This is one of the more fun games to just play around with, thanks to the entertaining dialogues and stuff. presentation was slick. music was cheesy brilliance. Nice job! | ||
| Microbattle | tutorials were well done. learning curve was really done well. sometimes battles went on a little too long. it was a little tedius to clean up viruses after most had been killed. background was a little ugly... ok, A LOT ugly. nice music. | ||
| infeXion | there should be a 6 for the graphics in this game! Unbelieveably good job! | ||
| Peanut Butter: The Simulator | Really funny, pretty entertaining for a bit :-D. | ||
| Snag | Really slick menus, very nice graphical style. AI is nice and hard in hard mode and nice and normal in normal mode. | ||
| InnerBody (FINISHED) | great! way too fun/addicting for it's own good. The graphics for the side rails were good and appropriate, but the spaceship was kinda ugly, and since you stare at that a lot it hurt the score. The story was really well done and it's amazing how much variation you crammed into such a simple game. | ||
| Pathogen Warrior | nice little game. the game seemed a bit boring and easy at first, but after sticking with it a while the opposite proved to be true. very challenging and the concept is pretty cool on the higher levels. REALLY slick graphics. My only two gameplay issues are that when you drag but don't release you can pretty much ruin what you have done so far. on the later levels I would sort of manically drag the mouse around looking for a place to drop the ball and it totally ruined all the work I had done previously. The other issue is that when the balls overlap it is sometimes too hard to see which rod is going to which ball. nice music. didn't have much to do with the infection theme and extra features were minimal, although you had a nice presentation. great, simple concept. | ||
| Infected! | absolutely incredible that you did this in 48 hours. that background is completely amazing. The gameplay itself was a little uninteresting though. music was really cool, but sound effects would have helped. | ||
| Title Unknown | graphics are the definition of programmer art :-P. cute little coffee break type game. | ||
| Youve Got COOTIES!! (FINISHED) | niuce interface and very complete. attract mode is funny. | ||
| Zombie Epidemic | great work! gun was a little hard to aim properly. | ||
| Diaspora | Really cool concept and it works a lot better than I thought it would. Better documentation might help, as it took me a while to figure stuff out. AI is a little too easy. I'd love to see an online multiplayer version of this game :-D. The not dying properly was kinda annoying. | ||
| Virgil | effects are REALLY cool. looks like you could have used a little more time to make better sprites. the instructions were funny and very well done. The music was good. The collision seemed a little strange to me, though. the levels were, in general, well done. | ||
| Jelly | pretty cool, a little hard though... ship is a little harder to control than I think it should be. | ||
| Antigen | very cool. instructions would have been sort of nice, as when I started I didn't really know what was going on for a while. | ||
| Zombies | nice little game. a surprising number of zombies are into ballet... or something else that requires them to spin really fast :-P. | ||
| SDLInfection | pretty cool. the slurpy sounds get annoying REALLY fast. | ||
| Fuc Man | really funny. concept is great and sprites are well done. | ||
| Infectrons (FINISHED) | pretty cool. If you don't eliminate the infectrons immediately levels get out of hand really fast, which is kinda fun. when you beat a level it should definitely say "level disinfectroned" instead of "level disinfected" :-P. | ||
| Something Fishy | a couple of little bugs hurt the scores a little. | ||
| Infectoban | Levels were well designed (especially 4 and 5), concept was pretty neat. | ||
| Infected Blood | bg music was nice. I didn't like the sprites for the snake. | ||
| Infection Fighter | camera is a little jarring | ||
| infekchion | high score is a really cool feature that I'm amazed you crammed in in 48 hours. game is a little simple though :-P. | ||
| Plague! | Not too shabby. The rat's head icon looked like a heart at first :-P. The gameplay seemed interesting at first, although it became a little repetitive after a relatively short time. A better help file or something may have been nice, because while the readme did a nice job explaining the abstract concepts it didn't say much of how to actually control the game. A lot of effort was obvious ly spent on the map, which was very cool. on a side note, I'm your 20th vote :-D! | ||
| Insanity | noises and fighting sprites are goofy, in a good-yet-get-old-fast way. some crazy glitches with the jumping. fighting gets a bit tedius after a while. nice story and the menus are cool. Very funny "the princess is in another castle" quality with the offices, but it led to some annoying backtracking. death animations are HILARIOUS. | ||
| The Destruction of the Viruses | a bit repetitive after a while, fun concept. A few collision issues... maybe you should have had a more circular ship if you were using circular collision? | ||
| Plague City | I had a few problems with the physics and collision. good concept. I would have liked a level structure and people sprites. | ||
| Prevention | I played on the vba emulator. cool game. It sort of felt like a music game without the things to press having anything to do with the beat :-P. I thought the music was really cool, especially for a gba game. Sound effects would have been good. The game seemed to speed up and slow down dramatically almost at random. I had trouble distinguishing between the L and R buttons.. maybe you should have labeled them in addition to making the shapes. the 8 buttons was a little bit of an overload, and it was really hard to follow when it was going any decent speed. The presentation is very minimal, and the black screen at the start didn't start it off on a good foot :-P. With a bit more time this could have been a lot cooler :-D. | ||
| Gooploid | Core gameplay gets old fast. Music was fun. |