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Feedback comments for LD39
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| Timestamp | Since previous | Game | SeanNoonan's comment | |
|---|---|---|---|---|
| Aug 2 01:13:38 | Theresa Dreams of Wheat | ♥ 1 | Lovely little game. Perfect length. Solid visual style too; though your conversation text could have done with a drop shadow, outline, of blending style (several instances of white on white). The text through walls and on screen mouse cursor were bothersome, so I would love to see a post jam version. I look forward to an excuse to play this again :) | |
| Aug 2 02:25:29 | 1h 11m | Lightrunner | ♥ 1 | That was great. I love the 2-bit colour palette. At first I struggled with the difficulty of pulling off tight jumps, but I noticed you included controller support - that made things a lot smoother. As others have mentioned, the breadth of the play space is very impressive for 48 hours. This is an excellent example of good time management - no fluff, pure game. Well done! |
| Aug 2 23:15:20 | 20h 49m | The Purple Drank Square's Adventures | ♥ 0 | I wasn't quite sure of the rules of the game, but it did look nice :) |
| Aug 4 01:01:13 | 25h 45m | ChargeBot | ♥ 2 | Nice little game. I would say that you probably needed another 3 or 4 levels that mixed up the challenge, to get a better length. It's a little linear. But then there is a lot of polish here, and I'm sure that came with a cost. I feel like the art is perhaps a little bit static - I'm not saying you needed to go nuts with squash and stretch, etc. but some particles or other flourishes would have helped keep the scene interesting. But yeah, overall, a solid, polished little game :) |
| Aug 4 01:06:12 | 4m 59s | Space Fidget | ♥ 0 | Link is broken :( |
| Aug 4 01:51:35 | 45m 23s | Sir, we're running out of power! | ♥ 0 | Nice idea! The controls weren't quite tight enough and the physics were a little too loose to keep at it long enough to reach Eden. It's almost charming, but the visuals are a little too inconsistent. The train/carriages look to be a different style to the rest of the game, and the enemies seem somewhat random up against the player character. There's some promise there for sure. Just needs a little more focus. Overall, not bad, shows promise. |