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| Timestamp | Since previous | Game | LudumAnthony's comment | |
|---|---|---|---|---|
| Aug 1 21:26:50 | The Final Boss: Running Out of Powers | ♥ 2 | I tried maybe 10 times and I still couldn't kill the boss (got him to like 25% tho), but then again bullet-hell shooters are a mix of skill and luck. The game would be a lot better feeling to play if the FOV were increased a little so you could see enemies before you see their bullets flying at you. I had a pretty similar thought about a boss taking away abilities but I didn't have enough time to implement the feature in my game, so I'm glad someone else did it. It would've felt more powerful if you quickly gained these abilities every 5 seconds at the beginning so you could see what you're losing, but the game was still great. Also I suggest you edit your post with the gameplay details because I didn't check the comments until I was confused. I really liked the time slowing mechanic too, in Overwatch at the end of a match my favorite thing to do is to kill someone while the game time is slow :) Overall fun game, and good use of the theme! | |
| Aug 2 03:20:57 | 5h 54m | Think before you jump | ♥ 1 | I don't understand the meaning of the ending. Thought I needed more power so i replayed until I did this: http://i.imgur.com/hx7gEJQ.gifv Did I win? (The ending has another guy walking off to the right) Cool concept, but the level design around the concept was a bit lacking. The graphics are nice for programmer art though (I probably can't draw those sprites haha). I enjoyed it though, it's different. Most games you just run in and kill everything quickly but in this one you have to think before you act, pretty neat. |
| Aug 2 03:41:51 | 20m 54s | Space Bear Panic | ♥ 2 | For such simple graphics, they look REALLY good (The Entity is super ugly tho). As for the balance, I don't know how random the game is, but in a few playthroughs (for a new player like me), The Entity was actually pretty intimidating. Especially for Ludum Dare, making games too easy is always better than too hard. At least we can see what we're judging instead of just losing every 5 seconds. Overall a solid entry, great art, good music, and fun gameplay. Well done. If I'm nitpicking though, it's not exactly running out of power, more of ran out of power. |
| Aug 2 03:55:10 | 13m 19s | While True Do | ♥ 1 | What the actual fuck did I just play |
| Aug 18 00:52:15 | 380h 57m | Dont ask me to stop being a outdated junkrobot | ♥ 2 | Really fun, and set at a good difficulty where it's not too easy but not too hard. The graphics and music were really great. The music was kinda strange but I liked it, if only it fit the gameplay better. All around a solid entry, I didn't see any flaws. |
| Aug 18 01:06:10 | 13m 55s | Don't run out of Power | ♥ 1 | Interesting game, I like the idea of multitasking, but i couldn't figure out how to generate from the battery. I'd press all the keys but the power in the top left would never go up, so I always lost even after conserving energy by turning the turrets off because eventually i'd just have no power left. I really like the concept of multitasking with limited power though. |
| Aug 18 01:35:04 | 28m 54s | ULTIMATE PROSELYTISM & MIRACLES SIMULATOR 2017: THE MOVIE THE GAME | ♥ 2 | I got a bug when i reached a miracle platformer that had lava in it [I assume it had to do with the volcano, it had a down arrow in the stage if you know which one that is] (first i was sent back to the start of the miracle level and once i re-did it, the screen returned but it was tinted white), so i couldn't finish the game. Really interesting concept, and an enjoyable game that kept me playing for a while. Well done! |
| Aug 19 03:34:49 | 25h 59m | Batteries in the Dungeon | ♥ 1 | Looks like I'm your 20th reviewer, congrats! Overall a nice little game, reminds me of my first ludum dare attempt since i also attempted a top down Binding of Isaac style game. It was enjoyable, and figuring out how to kill each enemy added to the experience I think, rather than just having an instructions list. Well done! |