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Feedback comments for LD39
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| Timestamp | Since previous | Game | LazyGameDevZA's comment | |
|---|---|---|---|---|
| Aug 3 05:45:07 | Delivery.boy | ♥ 1 | I really liked the art and while I think overall it was a great effort something felt very lacking. The jump mechanic is a bit fiddly, but not too big of a deal breaker. The jump worked in such a way that you had to be moving to be able to jump higher. This produced something that felt a tad unreliable. It's a bit of a trade off in my view if you have a weird mechanic and perma-death, but to be honest even Dark Souls with all it's difficulty is a game built on consistency. It was also weird how you'd just fall through some of the tiles as there was no real indication that they were different and I ended up not trusting most of the level after that first fall. At some stage you've even set up a very difficult but possibly jump which could be circumvented by just walking through the wall. As mentioned the premise of the game feels a bit lacking. I know I'm putting in a lot of critique here but I think you've managed something really cool that with some attention given to how everything is presented to the player can turn it into a really fun game to try and speedrun. 🙂 | |
| Aug 6 09:00:21 | 75h 15m | Night Light | ♥ 2 | I really like this game even though I haven't been able to finish it. I will attempt to do so soon! 🙂 My only feedback would be to tighten up the mechanics just a tad as it felt that there were some inconsistencies in the jumping and moving side. Other than that this is a great entry! EDIT: What I said above here did not quite do my feelings toward this game justice. I was wrong in that the controls did not feel as tight as I would have liked it. They were really great. I loved how consistent the game was and that you had presented enough information to the player to make their decisions in (except maybe those last few doors that I did not quite manage to figure out). I loved how difficult the game was even on easy mode. My cousin has a lot of hate for those moving 1 block bouncy platforms of doom, but I'll be honest I loved them. I felt the animation that was done around those bouncy blocks gave me enough information that while they went off screen I could spend time and figure out the timings. It might have helped if the jumps and the shadows were swapped around so that you can face the new threat first and fail there without having to traverse another quite difficult, but known threat as well. I did figure out a way to manage those jumps by timing it right and doing some counting in my head to match my movement to that of the platforms. While this was not necessarily an innovative game I definitely feel it was a good one. You mentioned that the game wasn't supposed to turn out creepy but it did. I think even if you have a certain understanding of what the it means to you it ended up meaning something completely different to me and that's the magic bit about this game that I loved. |
| Aug 6 09:31:13 | 30m 52s | The Last Frontier | ♥ 1 | Unfortunately I felt this game was very lacking. The movement felt very off and I did not really have an idea of what it was I was doing in the game. I understand that the entry was made in a very limited time, but some extra polish or focusing more on one mechanic would have made it a much more fun game. |
| Aug 8 21:39:17 | 60h 08m | RooP | ♥ 1 | I really like the sound effects and the art even if it gets a bit repetitive once you've played a bit. I like the pick-ups that give some nice effect, but would have liked even more if the game had grown progressively more difficult after a while. |
| Aug 8 21:49:55 | 10m 38s | Invaders From The Next Planet Over! | ♥ 1 | I feel this is a very simple game mechanic that can get quite deep if applied correctly. Currently I couldn't really notice if the flying objects had any urgency that it would destroy my base so it feels a tad gimmicky that me taking action against these objects is what actually consumes power. |
| Aug 8 21:54:35 | 4m 40s | Battery Run | ♥ 1 | While I liked the idea of the phone's battery running out it did not quite make sense that doing more things on the phone itself will add some charge. |