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StudioKraze

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TimestampSince previousGameStudioKraze's comment
May 20 01:25:31 ChronoCombat ♥ 1 It's an interesting concept. The closest I can think of to this would be Superhot (not that I've played Superhot). I'm just not sure how you can win without luck. The gameplay needs some form of restrictions or signals that could give the opposing play some boundaries in which to predict where the player might move next. If you can figure out how to get the main mechanic to be more based on strategy than luck then you could be onto a quite innovative game mechanic here.
May 20 01:42:44 17m 13s Hibernaculum ♥ 1 I also created a snow globe game, but didn't get as far as your team. This was a very complete experience. It has an innovative control method, but unfortunately the controls made it frustrating. Especially the globe turning. It has nice graphics and music. I think perhaps with a traditional control scheme and a focus on the puzzles, it has potential.