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nk_x_x

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TimestampSince previousGamenk_x_x's comment
May 7 11:54:00 Run Cola Run ♥ 0 Fun concept, and a cool set of physicsy puzzles. The water section I had a little trouble with - I ended up just spamming lots of cans, not sure if that was the intended solution? Had a great little 'OH!' moment with the roller door puzzle :D
May 7 12:21:17 27m 17s The Treachery of Game Dev ♥ 0 Really liked the concept and the humour! A little bit sad that the code interface is so hard to use - I'd love to see a cleaned up version after the jam! Plus hey, you totally lampshaded that in the final dialogue so whatever.
May 7 13:15:32 54m 15s Escape From A Moon ♥ 1 I really love the art style, and there's a lot of potential for a cool platformer here! I found it very frustrating to have to start over every time, especially as the jumping is (appropriately!) floaty and there's a few jumps where you can't see the spikes underneath before you try them. I'd suggest only resetting the player back to the last safe spot, and probably aim the camera in front of the player (there's seldom any need to see behind!). Nice job overall!
May 7 13:25:58 10m 26s It's a Small World ♥ 2 Some solid sprite work + I like the concept you were going for. It's a little detail, but I really enjoyed the way you handled going into buildings as well! I'd probably echo the concerns other people have about the text speed, though I'd also say it's a bit eye-straining to have it on that blue background, a darker text box would've been nice.
May 7 13:45:09 19m 11s Say Something ♥ 2 It's pretty impressive to see such an ambitious idea attempted for a solo jam game! The enemies I felt moved too fast, and some kind of lock on mechanic would definitely have helped make the game more playable. It would've been nice for the game to start off easier and have the difficulty ramp up over time, too. Still, the free camera and movement felt pretty solid for the time allowed!