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daanvanyperen

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TimestampSince previousGamedaanvanyperen's comment
May 1 20:09:56 NO STEP ON HYOOMINS ♥ 1 Very funny little game. Despite the title tried squashing people first. oops!
May 1 20:20:08 10m 12s herbarium ♥ 0 Love simulation games like this. Bravo on going for a challenge with PICO!
May 7 11:39:27 135h 19m A Game with Bees ♥ 2 Like the music! I couldn't get my hive to start up. The core mechanic is solid and potentially a lot of fun, If you polish the communication with the player a bit you could really get it to shine! Something like: - Remove the 'max bees' indicator; I thought 30 bees didn't like me enough to come help. :'( snif. - Get rid of the actually assigned vs available bees. At least early on the 'quota' mechanic didn't seem to add anything and made the game a little harder to understand. Just have idle bees rotate in a standby pattern above the hive. - Communicate bee death, and why they die. Like have them drop upside down on the hive for a bit, cute argh sound, that kind of thing. - Perhaps also add different bee appearance for each role, just a an extra hint what each hive entrance does. Little helmet on the guards, carry little jars of honey, that sort of thing. - Same with the weather. Make them sweat, look tired, something that shows the player what the effect of weather is. - What is the hexagon icon? Number of larvae? Maybe just display this on the hive itself by adding extra hexagons. There's a lot of potential here. Keep at it!
May 7 11:47:01 7m 34s Going No Air ♥ 1 Bit of a phobia trigger! I love the diver's animation and the water particles are a nice effect. Couldn't really get the controls to work for me (would help to see the controls in the main game screen constantly perhaps?) so the cork placement ended up feeling a bit random.
May 7 11:53:45 6m 44s AS Mall World ♥ 1 Wait, a shopping game for tentacle arm Cthulhu!? Initially thought I had to buy gifts to make the other shoppers happy, but couldn't find a mobile phone. The interaction mechanic is really original and would definitely make a good core feature for a game.
May 7 14:09:31 2h 15m Scaleshifter ♥ 2 You made me shoot cats! :( The graphics instantly drew me in. Not sure if the movement is linked to framerate but the cats move around crazy fast and take a lot of hits to kill. Was only able to finish level 1 after getting a cluster of DNA spawn nearby. Second level got really busy all of a sudden. The mechanic is interesting, would've been easier to process if the powerups were visually distinct from the enemies or perhaps more like a triggered ability balanced out by power. Here's a 🍪
May 7 14:31:55 22m 24s One Push Man ♥ 1 What an amazingly cute game! Got to 73 points. Nice to see a fellow LibGDX fan! LibGDX supports web platform which could help you get your game to more players! LibGDX's web target doesn't take much effort once it's set up, if you generate a new libgdx project and check out the difference in the Gradle files compared to yours it shouldn't be too hard to figure out.
May 7 18:51:33 4h 19m Run Cola Run ♥ 0 Why am I leaking! Why am I dating cans! I'm so confused! Liked the overall feel of it, wasn't smart enough to get past the catapult bit. filled up one side with (tomato?) cans and then died, was unable to get on it after that.