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IamAcoconut

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TimestampSince previousGameIamAcoconut's comment
May 19 09:49:30 Naarrow ♥ 0 At first I didn't realize the jump button was variable height when wall climbing, but after I realized that I got to the dash. I liked the feel of the dash. There is something about the jump in general that is a bit off, maybe the gravity? It seems harder than it should be to wall climb back and forth. There is one part where there is the same obstacle maybe 3 times (landing block, 2x blocks destroy you dash over, one more block then a gap and obstacle repeat) it has spikes underneath the destroy on touch blocks. The one block leading space was too frustrating for me. I sometimes also accidentally hit the first block and died so I ended up giving up here. Nice job with the music. It gives a great mood. The staticy sounds are a little dominating I had almost thought something was wrong with my headphones at first. I guess you've probably fixed this in the post compo version but I got stuck in the ceiling when changing rooms the first time I played http://imgur.com/a/x5wr4
May 19 10:08:13 18m 43s Snake On A Plane ♥ 0 Pretty fun after getting a few dots and picking up speed. I enjoyed the pickup SFX and music. The starting speed might be increased a bit. It felt a little like armagetron which is a good thing. The close up camera might work a little better if it was more consistent, but not sure. Right now the position changes depending on which direction you're facing. Fully committing to first person might be interesting too. here's an example of fp cam in armagetron https://youtu.be/YT1l6kmeD7w?t=36s of course i guess you're doing mode7 so.. maybe it doesn't apply at all? :D It might just be that there are no landmarks/walls to orient yourself easily
May 19 10:30:29 22m 16s MagiSEED ♥ 1 Entertaining level design everywhere, except for the leap of faith in the last level after dropping the rock. One note - the final level was a big difficulty spike for me but I got it eventually and felt rewarded :) I like the silly walk and fall animations. The game has a lot of life overall just by adding a little bit of animation to things which was a great idea (even the hearts dance). You might enjoy the art in lester the unlikely! here is a random youtube video youtube.com/watch?v=6qssl3qKwvQ
May 19 10:36:08 5m 39s Reduction ♥ 1 I thought about it and it's cool. The shrinking playing field by collecting those objects was pretty unique. The wacky movement was kinda interesting since there wasn't a threat - it didn't become frustrating. However it did need something more as others say and you know.
May 19 10:53:51 17m 43s Fancy meeting you here ♥ 1 The writing had me laugh out loud a few times, which few ld games accomplish so good job there. The mini games were probably the weakest point as far as gameplay goes. It wasn't always clear what to do, although I suppose this is a bit intended (also whoops just read the further instructions per mini game on this page). However they did provide an interesting way to respond compared to straight choices and the wacky variety was fun. Great art and music too.
May 19 11:06:12 12m 21s The Dance We Do ♥ 0 Nice art style, sfx, and calming music. I like the movement of the pixels/color blending/wubwub sfx/juice when you go over an objective. Digging the success sfx.