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Feedback comments for LD37

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TimestampSince previousGameTestlab's comment
Dec 15 17:34:00 Twelve Days of Murder! Pretty much what zzapp said. It was really hard to read the text. But good idea, nice game otherwise!
Dec 15 17:53:00 19m 00s Shenzhen Manufacturing Co. Had a crash when the game started on Linux. I took a view on the log, and it couldn't find the path to "data/levels/shenzhen.oep". Turns out your folder name are starting with an uppercase letter but your code is looking for lowercase ones. And because case sensitivity matters on Linux it can't find all those folders.
Dec 15 18:31:00 38m 00s Roomescape Like some others already said, cool use of the qr code! And that moment when the door open :D <br/> <br/>Somewhere in my first try i found out that i could jump and jumped on the chimney and was stuck up there. <br/> <br/>For the future maybe try to avoid mixing art styles. <br/>Congrats on your game otherwise!
Dec 15 18:45:00 14m 00s Room at Night Linux user here. Had a crash at the startup. <br/>Here's the first part of the error message: <br/> <br/>OpenAL not found! Need FNA.dll.config? <br/>[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: soft_oal.dll
Dec 15 19:16:00 31m 00s Little Knights Like some others said: The gameplay could be a bit more fun. I've found it especially hard to run under the giants feet. He stomped me what felt like 20 times before i made it through. But the game was otherwise great. Really awesome idea for that theme!
Dec 20 08:34:00 109h 18m Sam's Room Cool game, was fun to play! My feedback would be that the mouse control was a bit problematic. I needed to leave the window multiple times as the mouse pointer was not fixed to the screen mid.
Dec 20 09:04:00 30m 00s RoomBash Had fun playing this! It was a bit frustrating to die at the end-boss and respawning at the start :(
Dec 20 09:40:00 36m 00s Contrapti0n This game has definitely potential as it was fun! I also liked the art as it was clean and focused on the puzzles. <br/> <br/>The only drawback were the controls. Drag and drop controls weren't intuitive. I wondered why clicking an icon doesn't do something so i read the indrkl's comment that the actions need to be dropped in the white circle. Would be great if it had keyboard control, or just icon clicking instead of drag and drop.
Dec 20 10:17:00 37m 00s Decube Cool boss idea, liked it a lot! <br/>Only thing i would change is instantly dying to a shot. Was a bit frustrating after a while.
Dec 20 10:37:00 20m 00s Track Talk Cool game idea, i think there is room to make a great game out of it! <br/> <br/>I've found it hard to read my enemy. Part of the problem was that the camera was to closely zoomed in for me. I also couldn't anticipate what attack my enemy uses to really tell what i should counter. My best strategy was smashing all buttons randomly :D <br/>On the minor side: The benches were buggy for me too (Graphics bug).
Dec 20 10:48:00 11m 00s 36523 Like others already said, you got a awesome atmosphere going! The only thing that was a bit missing is what the goal is or if there is one.