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Schrunkin

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TimestampSince previousGameSchrunkin's comment
Dec 13 01:46:00 Moving Time Hmm strange i cant run the game from my browser ( i am using chrome ). I see that there is a canvas element on the page when i inspect, but nothing displays on my screen :(
Dec 13 01:54:00 8m 00s trails gamejolt link worked for me, the other one didnt :( Cool game, although it feels like it needs some polish. I like the idea of a drone playing just one note and then when you shoot other notes are played on top of the drone! Maybe that idea could be further integrated into the game? And maybe the note of the drone could change pitch so that it wont become annoying. The note could change pitch based on how fast you are moving or some other condition :)
Dec 13 02:03:00 9m 00s Life.exe Got stuck at "insert", but really cool! I like the idea of exploring a room to find out who you are. Liked how you guided the player to the bookshelf in the beginning. One negative thing: the looping music is really short. You can hear it very clearly as it loops and it quickly becomes monotenous. Will try later to see if i can get past the message that says insert :)
Dec 13 02:10:00 7m 00s The File Approach oh noes i was just getting started, watched the intro and i really enjoyed it. After that i was stuck, couldnt go anywhere, couldnt click on anything :(
Dec 13 10:30:00 8h 20m The little big room WASD-controls bugged for me too, but the color-mechanic was definetly enjoyable. The fact that you had to reset the bomb helped keep you on edge, making the puzzles more interesting - a good design choice!
Dec 13 10:33:00 3m 00s Fish.zip Could not run the game even though i unzipped it twice and made sure I had LÖVE installed correctly :(
Dec 13 10:45:00 12m 00s Moon Maze Definetly one of the most polished games I have seen. The art style and sound design is well-crafted and the mechanic is fun. It is not too hard and the main mechanic is maybe not the most innovative, but i enjoyed playing! I like the way your view being blocked works :)
Dec 13 10:59:00 14m 00s Local Exhibition The artsyle and the humor was a perfect fit for each other! Would definetly have wanted some sound effects or music and maybe some more "gameplay". I laughed at the small poster/round poster jokes!
Dec 13 11:07:00 8m 00s Javascript Battle Bots I have been trying to understand the UI for ten minutes and I am afraid I will have to give up. I truly liked the concept and your idea of having modules and savable bots, but I could simply not make my JS code do what i wanted :( I will check back later to see if you have added some more tutorial :)
Dec 13 14:05:00 2h 58m ROOM ZERO Really hard and entertaining game! When you run out of ammo you and the ammo portal is right next to the enemy portal all while the room is scaling and rotating you just know you are screwed! Love it :) Played the web version. Missed music and sound effects, maybe they arent available in the web version?
Dec 14 16:30:00 26h 25m Room 207 Hey there! Loved the game you made for the previous jam, so had to come check if you made something this time aswell! I think you made a very good game this year aswell! Enjoyed playing the levels through, I wish there were more! I really felt stressed by the ticking clock and all the things i had to do. I missed some sound effects and some music that maybe increases in intensity as time passes?
Dec 17 16:29:00 71h 59m StompKid's Nightmare Land Pretty simple but quite hard game. Liked the art-style!
Dec 17 16:34:00 5m 00s Journey to Mars Nice idea with a role-playing-experience, but the UI and instructions made it hard to grasp at first. Good humor :)
Dec 17 16:53:00 19m 00s Snakes and Letters Nice idea with a 1.5 person game! We enjoyed playing with such an innovative mechanic, but the controls seemed a little off which made it quite hard at times. Otherwise fun!
Dec 17 17:01:00 8m 00s Endless Bouncy Block For a two-hour-build this is quite good! I enjoyed trying to get a high score a lot, but the mechanic did not make it easy :)
Dec 17 17:07:00 6m 00s GlitchGarden The exploration-thing was maybe a tad too hard - I ended up opening your JS code to find the different inputs. (Nice with that many comment btw :) )