Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → rojo
Feedback comments for LD37
rojo's games and stats for all events →
| Timestamp | Since previous | Game | rojo's comment |
|---|---|---|---|
| Dec 18 03:04:00 | Giiver's Hop | Simple, fun concept. Reminds me of Q-Bert a bit, but way less frustrating. Music switch as you got to later levels was a nice touch. Having to restart from level 1 with no leeway for failure felt pretty punishing, though. Overall nice job! | |
| Dec 26 22:16:00 | 211h 12m | STEREOJO | I thought the idea was pretty clever. A bit of stretch on the theme, but it looks like you're opting out of that category anyway. As other people have apparently mentioned, the wall jumping could use some love. All in all great job - the game was fun! |
| Dec 26 22:52:00 | 36m 00s | DMG CTRL | I like the art style and graphics in general. The guy's face in the middle of the UI was great. The music was on a bit of a short loop, but felt appropriate. I wish there was more to the gameplay than clicking on enemies to kill them, though. |
| Dec 29 00:49:00 | 49h 57m | One Room Dungeon | Pretty fun! I liked the art style and the audio was decent. The buttons spawning in the very bottom row of blocks were tough to see at first. Also, sometimes the enemy spawn locations seemed a bit unfair. |
| Dec 29 01:02:00 | 13m 00s | Hamsterical Nuts | Loved the hamster! The music was a good fit as well. I think some ammo pick ups would be a nice touch. Also fine tuning the collision / movement / shooting mechanics would be good - they felt a little clunky. Overall nice job! |
| Dec 29 01:18:00 | 16m 00s | hoplitelite | Great little game! Some background music would have been a nice touch. |
| Dec 29 01:57:00 | 39m 00s | Save the relics | I thought the idea of moving things out of the way of the enemy was an interesting change of pace. Graphics and audio were decent. Nice job! |
| Dec 30 09:50:00 | 31h 53m | Budget Mortuary | I liked how the corpses smooshed kind of like gummy worms. I also liked the visual cue of the required delivery mirroring the shape of the actual body. I had quite a few successful deliveries and a few 'expired' clients, but it didn't seem like there was a win / lose condition which would have been nice to see. |
| Dec 30 10:19:00 | 29m 00s | Bugroom | It was cool to build guys and watch them get to work. However, the pathfinding definitely needs some love. Also some way to direct guards more efficiently would be great. I pretty much took over the room, but since I couldn't find a way to get guards to attack the enemy base, I just called it a victory. Overall not bad! |
| Dec 31 02:04:00 | 15h 45m | The One Room Experiment | The aesthetic was great. Reminded me of FF Adventure for Game Boy. The controls handled pretty well. As you're aware, some music would have been a nice touch. Also, I got stuck on some spikes when I killed the last enemy in a room, which ended up killing me because I couldn't move and my iframes ran out, which was a bit of a frustration. Overall great job, though! |
| Dec 31 02:17:00 | 13m 00s | Tangent | Great idea! The game played well mechanically, the simple aesthetic was nice, and the audio was decent. Good amount of content as well. Nice work! |
| Dec 31 02:28:00 | 11m 00s | levelone | Haha, this was great! Loved the humor and the concept behind it. |
| Jan 2 09:59:00 | 55h 31m | One Room Hotel | Felt a bit slow in the beginning, but the pace picked up nicely after a bit. Nice take on the theme! |